Bare with me on this, it’s gonna take a minute. In all three previous Borderlands games we had two level cap increases, and a third in BL2.
In TPS this was, IMO, this was the worst thing about an otherwise good game with great skill tree design. Because of the way the skill trees were designed, spending one point after unlocking the minor capstone (tier III) unlocked the next tier of skills, which was great when the cap was 50. By 70, you could have all three capstones. Sure, this wasn’t always optimal, so instead you could almost completely fill out two whole trees. You never missed out on the important game changing skills and were usually left with a lot of placeholders. Melee and elemental Athena builds, for example, could be hybridised and take the from the best both builds. Pure melee and pure elemental builds had access to everything they were lacking at 50 that made you think, and extra skills they didn’t even need.
BL2 was very different. Some skill trees were poorly designed, or had a number of bad skills. In that case, 72 points was reasonable, two capstones plus a minor. Still, you could be missing key skills or wasting points on placeholders. When the cap was increased to 80, I was excited. My already disgusting Maya build now had access to the few skills I was lacking, and the extra skill points allowed me to craft an entirely new build that was not possible before. That was fun in the beginning, but after a while I realised how much overkill it really was. I really didn’t need Life Tap on my SS build, I was virtually immortal against mobs and carrying new players through DigiPeak while keeping them alive during the whole gauntlet. I don’t like using the term OP, I shy away from the popular meta builds, but by level 80 I was a juggernaut even at OP10 and crushing the old OP8 meta. OP10 was actually easier!
In BL3, most characters have three good skill trees. The skill design in this game is impressive. There are very strong builds with only 48 points that still use placeholders. Could you imagine a Moze decked out in all three trees!? 50k+ shield, grenade spam, unlimited ammo, incendiary and splash and gun damage boosts for days. Imagine Amara with Ties That Bind and Avatar plus all of her melee skills and Blitz. Having more options is good and all, but more skill points ultimately means less variety. Right now I have two Moze builds, and three Amara builds. With two level cal increases, I’ll have one build and it’ll be like TPS all over again.
I like having to think before I allocate, that’s the whole point of theory crafting, but if we get too many skill points I fear that we’re going to see many powerful all rounder builds and less specialist builds, like we did in TPS and the last few months of BL2. Some people may like that, afterall being OP in a PvE game is fun and that’s the whole point, right? I hope that the popular builds a year from now are unique and not the generic one dimensional builds that became popular later in TPS, or for that matter that we’re already starting to see now. Grenades WOO!
TL;DR - More skill points = Less diverse builds, and less importance in careful theory crafting and metagaming.