so… have some numbers. I ran 3 (or 4) PvP matches this afternoon, between 1:30 and 3:00pm local time, west Coast, USA. Hardly peak hours. Just to properly document the queue times.
Here you go:
1:30pm - Incursion
-4:15 : 5/10 Team complete, and someone dropped
-4:45 : 5/10 Team complete again, waiting on opponent
-8:15 : 10/10 Ready - Assembling Game (picking map and characters)
2:05pm - Capture
-3:10 : Team 4/5, someone dropped
-4:40 : 5/10 Team complete, waiting on opponent
-7:00 : Someone dropped
-7:15 : 5/10 Team assembled (same team, I think … someone re-queued?)
-9:20 : 10/10 Ready - Assembling game
2:25pm - Meltdown
-2:20 : 5/10 Team complete
-2:45 : 10/10 Ready - Assembling
**Two players dropped during character select, starting over ***
2:31pm - Meltdown
-0:15 : 5/10 Team complete (two repeats from previous)
-0:45 : 10/10
So there you go. Middle of the afternoon on a weekday, longest queue was just under 10 minutes. not ideal, to be sure, but hardly the 20-30 minute queues I hear people complaining about.
Oh, and all 3 matches were very well balanced. Not in CR, but in final result. I won 1, lost 2 … but there were no clearly superior teams. All 3 matches had some back and forth, lead changes, etc. Whether that’s a function of ELO or dumb luck … can’t really say. Three is a small sample size.
Oh, and FWIW, I didn’t see any 4 or 5 man pre-mades. And only saw 1 repeat name (but he was one of the leavers in the first meltdown game, so I dunno if that really counts)
I’ll probably repeat the experiment tonight or tomorrow, during peak hours. This was mostly a test of “how bad can it be.” Maybe I’ll try at 3am or something, too.