I’m pursuing a build that goes down the melee tree, yet there are two major skills that increase melee damage, melee range, and shield regen/run speed that last either 20 or 15 seconds.
People complain that phase slam is pretty weak. The biggest weakness (in my opinion) is that it’s basically a 30 second cooldown. That means those main two abilities in that tree have a ton of downtime if you use the action skill that tree provides. Those melee tree bonus skills with 15 and 20 second durations that start at action skill activation benefit the most from a skill you can use every 16 seconds.
Am I the only one who keeps sticking with Phasegrasp just to proc those bonuses from the melee tree as often as possible?