I certainly do sympathise with this, though I’d say that it’s also skewered as it seems to be founded more in emotion rather than reason.
Just a couple of things I’d like to touch upon;
First thing is that there are large differences between pre-mades, in their attitudes and skill range. Most of the pre-mades that I’ve been in will usually pick characters they like rather than coming up with the perfect team comp. The main point of interest when thinking about a comp is that we have at least one healer, not too much else.
On the other hand, other pre-mades I’ve played with (which I haven’t enjoyed nearly as much) goes in thinking about team comp straight away with a guy or two virtually dictating which characters everyone plays, or at least setups the frame of which characters they can choose. We went up against a lower level team and their way of “showing mercy” was to make a team comp without a healer, but naturally it still became a complete stomp.
I do certainly wish a lot more high leveled players would not farm/chase kills as hard. It’s tiresome to see high levels get 15+ kills against low levels and then coming up with excuses such as “But they were trying to kill me.”, “They started it.”, “It’s not my fault matchmaking put them up against us.” etc. While I can certainly get greedy at times, I usually try to let them get away. If they retreat, I don’t chase them. Instead of looking for players to kill, I go for buildables/shards and just simply stand around until the next wave comes. There are multiple things you can do to not farm for kills, and I really think The Pacifist challenge should be a thing in Battleborn (Win a game without killing any enemy Battleborn) as that’s arguably harder as well than something like Worthy of Song for instance.
Another thing is that it’s not all about full pre-mades. An example would be when I was playing with @Ashbweh I few weeks ago. Just the two of us were in a pre-made and neither of us were on mic with each other at that point. We go up against a relatively good (skill-wise) old friend of mine in Paradise and our 5th teammate leaves us fairly early on. We struggled at the start but pulled back and it ended in the opposing team surrendering. After the match Ash got into a convversation with my friend who said that he knew the were going to lose before the match even started when he saw me and Ash on the other team. In the same sense, one of their teammates went on in-game mic and started getting really aggravated to say the least.
Here’s the game I’m reffering to;
I typically have solo queued quite a lot myself and it’s not always possible to tell if they’re a pre-made, it often feels like the scapegoat when you’re losing. I usually try to be keen on what my team is doing and try to synergise with them even though I’m in a full team of random players. Every once in a while you get thise which really click and your team is playing as if though you’re in a pre-made.
I certainly understand the frustrations of certain pre-mades, how their chasing kills, always playing seriously, playing with the same people over and over again and virtually never alone etc. But I think it’d be wrong to demonise everyone who plays in a pre-made as a lot pre-mades are not (greatly) contributing to these problems to an higher extent which only those who play in 2-3 player premades.