I give up, congratulations

Should I feel bad because I like to play with my friends? hell no!

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It tends to suck when the people in five mans are higher skilled then the people they are playing vs and then on top of that they add some sort of communication that sharpens that rough ball of skill into a point. Then you realize that while some of you may be as skilled your just throwing a ball at a hard surface. You gotta find a way to sharpen that ball into a point.

Me, I use a rock. (That’s code for duo partner)

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Of course not.

Pre-made teams are small gangs. Everyone in a gang is a great person.
They just like hanging with their friends and punching people :wink:

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It’s absolutely not about punching people (well… mostly anyway :sweat_smile: )

The point isn’t whether the individuals or teams intend to stomp newbies or lesser skilled players until they quit. It happens, intentional or no, and that’s the point. I don’t think it helps to blame individuals, but ignoring the result or telling people it’s a kill or be killed game in that regard doesn’t help. It’s why PC isn’t growing, but shrinking.

Truthfully, though, there’s nothing that can be done so long as matchmaking works as it does. Without any attempt to separate higher skilled players from the lower skilled players or separate teams from lone queuers in the general queues*, this will continue to happen. We can try to encourage people to queue alone or in pairs, or take it easy on people who are newer, but it’s been well demonstrated that people don’t like being told what to do or how to play.

It’s not that I think people shouldn’t play with their friends or team up, but ignoring the problem it causes isn’t going to help Battleborn’s state. Not that I, or really anyone, has the answer to the problem because that can’t be solved by us anymore.

*Meaning excluding the single/duo queue that only happens on one day in the middle of the week.

Edit: took out the triple negative. Whoops.

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The thing is, what keeps a match enjoyable for all and when does it turn into something stressful.

In TF2 for example, a scripted Demoman isn’t a problem, just an annoyance.
But when that Demo is there on the same team with friends it’s slaughter if they cooperate.

The same thing happens in BB PvP but it’s much worse.
Ghalt isn’t a problem, but if he has a Thorn friend with him who uses the blight flurry tricks you are dead.
The two of them can pull you, stun you, and flurry your brains out.
Yes those two players even if not friends can do the same but as friends, wow.

This is typically what I try to do when solo queueing - synergise and protect my fellow teammates.

If I have a Ghalt on my team in Incursion, I usually pick Sporeshock if I’m Miko so I can stun them once he pulls them in.

If I’m Kelvin and have a healer on my team who is keeping me alive in Meltdown, I try to protect the healer to the best of my ability.

If I’m Caldarius in Capture I typically try to intervene the opposing team from hunting my teammates.

Communication is certainly a key component, but just having awareness and ā€œthe correct prioritiesā€ from game to game and character to character can have a huge impact on its own :thumbsup:

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Thanks for the tips :+1:

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Indeed, all that you need to know is how to help your team.

If im caldi and we have a bad ghalt, first ill see how good/bad his pulls are; if good i blind the enemy or the team to prevent any sort of help. If he is bad i blind the enemy once i see ghalt is getting ready for a pull. If he is garbage i see who else can be competent and support him/her/it.

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Hell yeah it sucks.
I’ve lost many Meltdown matches 3-300
Incursion matches 0-100.
Capture matches 0-1000

It’s horrible. So I just stay in bot matches now, because sometimes winning is fun. I’ll hop into a normal queue when I need to complete a mission.

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Many people have asked this same question of those who solely play bots battles. How is it fun when there is no challenge? The answer is the same as it is in any other game: the fun primarily comes from winning, and only comes from being challenged as a secondary criteria.

Some people have found ways to win by analyzing their own and their opponents gameplay, fighting through losses, improving their individual and macro skill, and finding teammates who can do the same. Others have decided that they can do fine without by just playing against braindead AI. Both camps achieve their same end goal: they win games and have fun in the process, and who is anyone to question them?

Do note that ā€œwinning by great marginsā€ and ā€œpubstompingā€ are very different concepts. Just because you lose harshly does not mean you went against pubstompers; it means you got beat. Most of the teams left on PC that I know of don’t go pubstomping, rather, they just try to play the objective and get lopsided games over with so they can queue back up and run into other teams. I’ve only seen one team recently that I would consider pubstompy, where they stacked broken legendaries on a straight meta team comp and blatantly ignored the objective to go after kills (we still beat them though).

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Keeping your mic on and talking while solo queing helps too. You might find that if you talk, others will too. Once half way through a match i started talking, calling out targets, what I was doing, who I saw ect. After that my team started doing better, then they turned on their mics and we were all surprised that none of us said anything prior to that. We all thought the same thing " no one ever uses their mic".

You know, not every premade is a work of evil…

The game is supposed to be played with others as a team no doubt but I feel ya on this. I just flat out dont have 4 other good people to play competitively with so I’ve just been playing bots with my girlfriend and its actually a lot more fun than getting pissed that Orendi is spamming pillars every 2 seconds or Ghalt pulling and insta-killing me

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…I remember last summer when that was possible.

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yeah im always on mic on game, and when im on ps4 im soloqing the vast majority of the time, im usually the only one on mic- sometimes people listen, sometimes they dont. theyre human beings they can do whatever the heck they want. thats the roll of the die when soloqing.

i consider soloqing to be hard mode.
and when im in a team im just hanging out, doing lore, trying something new, etc.
usually when im on ps4, im also talking with my pc friends on discord, because, magic.

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Yeah last night, I lost like 2 matches. and in the last match I was like, well I’m not going to win anyway, might as well throw my body into the fire.

Because I am so inexperienced in PvP, when I want to get better, PvP isn’t always there to provide me that experience, so the typical pub stomp is on its way, not that its a bad thing, I just think that, when there is nothing to separate classes of skill level, It can discourage new people from ever investing into the game.

But I keep playing, because its fun, I just ignore PvP so I don’t feel like I dont want to lose badly, and I just end up playing more Bot battles and PvE.

And im not saying its ā€œunfairā€ I’m just ā€œUnexperiencedā€. Because PvP is long to que up for… in the morning lol haha

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This game is 20% fun while queuing up solo and 80% fun while on a pre-made. I spent first 5 months of this game queuing up as a solo player, had about ~75% win rate. When I joined to play with some other people, my win rate went up to 90%. And since then I just can’t go back to play solo, because I hate to play with people who don’t know how to play or are less experienced. I always play to win.

But since the winter update - I actually stopped playing pvp and our pre-made stopped playing too, eventually. (PC platform) It’s no fun to play vs the same people over and over again every single day. I just quit. The last nail in the coffin was the bots battle, which made every single title and stat meaningless (and I like stats!).

Now I’m just patiently waiting for Quake Champions. Or at least until Battleborn becomes free-2-play.

This reminds me of a meltdown match I had the other night. My team were all 110 level and up. The opposing team might have had one player in the 90s or low 100s, but the majority of them were 20 or below. One of them either didn’t come into the match, or quit right at the beginning. We got the 400 points in a few minutes without even trying. Somehow, the other team managed to get 37 points. Then the finale started, but the mega bots didn’t spawn! After about 3 or 4 minutes of my teammates spawn trapping and killing the other team, I called for a surrender vote. The other team was either too stubborn or too stupid to surrender. My surrender vote got shot down, so obviously my teammates were a bunch of douchebags looking to get their worthy of song. Another 2 minutes without the bots spawning and I called for surrender again. It was shot down again. I thought about 15 minutes more of my team butchering these poor bastards, quit the match, and got some dinner. The annoying thing is that I was prevented from playing for those 15 minutes because that bloody match wasn’t done! That’s the downside of that rule. Has anyone else encountered this bug where the ultrabots don’t spawn?

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