Thanks everyone for your insight.

I have bit of a back log of games to get to, TPS being one of them. Another game I have is fallout NV. I went ahead and installed it and I’ve logged about 2 hours or so on it. So far it hasn’t sucked me in and I find it a bit slow paced and dull. So now I’m thinking maybe install TPS since I do like bl2 a lot.

I’m kinda curious about the better mechanics and new players. Maybe I will install it tonight if I get a chance. I’ll let you guys know when I do.

Thanks again

(Btw…gta5 was just suggested to me from a friend at work. I might speculate on that too)

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You will be rewarded for your time in New Vegas with a thoughtful and intriguing main story filled with branching options and consequence that is the hallmark of a good RPG, and as well a superior Fallout game. New Vegas has the best written dialog for some characters in any game I’ve played. The modding community for New Vegas is still strong and you can find that you’ll be able to tailor your game almost any way you choose, of course only if you’re playing on PC (why wouldn’t you be?).

Don’t waste your time with Fallout 4; Bethesda doesn’t make RPGs anymore. But if you just want to shoot things, maybe it’s your game.

Kinda late to the party but definitely give it a try. Only downsides (in comparison to BL2) are that it’s easier, which I think is a negative but this is just a matter of opinion, and there’s less end-game stuff to do. Aside from that, it’s awesome and very much worth it.

Personally, I love TPS. I like the low-grav, no-atmosphere moon theme, with its new mechanics. Plus I like nearly all the characters. The Claptrap DLC is ace, as is the optional Jack character. I’m currently developing Aurelia (also optional), and I find her quite unique, if not as much fun as Jack. She is the only character in all of Borderlands to get me seriously into sniper rifles. I’ve basically ignored them in the past. I like the gentler scaling as well. I don’t feel like I’m wasting my time getting good gear as I level, which is a problem in BL2 (with its excessively steep scaling across levels). The gear stays viable across half a dozen levels in TPS, sometimes more.

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Well I went ahead and installed it. I picked nisha as my player . have to say I’m enjoying it so far. Got to level 6 and made it as far as chapter 3. I have to admit, feels a bit like Destiny with the boost jump and low gravity. Only difference is I like borderlands way better.
Off to find some Nisha builds !

Thanks again for the advice

Sure thing. Be aware that Nisha is not the easiest character to lead off with. Wilhelm and his pets may be a better noob starting point. Athena is the best story choice, and her skill is easy to get into as well. But hey, if you want to jump in with both feet, have at it. It’s all good.

Knowing me, I’ll probably make one of each. I like pistols so she was the logical choice for me. If I start hitting walls and can’t progress easily, I’ll try Wilhelm.

Oh good, you’re playing it.

Nisha was fun when they didn’t patch out her ability to dual wield any kind of weapon or weapons.

Get the Claptrap DLC and Doppelganger DLC to improve on the overall experience. It’s a good game, but not a classic (unless you add those two DLC elements). Even then, nowhere near as much to do and replay value much lower than BL1 and BL2.

EDIT - meant to reply to OP :slight_smile:

I would caution to hold off on getting Claptastic Voyage because it’s weird.

Not to derail the thread, but I don’t understand or agree with all of the glowing reviews it’s received, even comparing it to the likes of Tiny Tina’s Assault on Dungeon Keep. It’s not bad, but it’s hardly amazing and has pretty lackluster side quests. Reading that makes me think I played a completely different game than the reviewer did.

I think TPS is better off without playing through it.

At that point Aurelia and the Holodome/+10 levels are worth the $10 extra dollars to just get the season pass. (Or less if its on sale.)

Opinions are opinions, but I highly disagree. For me at least the CV is the only reason I still play this game. It adds a bunch of new uniques, legendaries, and a whole new weapon rarity(all of which make the guns preform very different from their purple counterparts or even other glitch weapons). It also adds new grenades and shields. Most of which fill many of the missing pieces of gear/guns that made the characters seem a bit off before hand.

It adds a new customize-able arena where you can change the difficulty, and add different buffs or debuffs to yourself to make the experience harder or easier, along w/ possible prizes upon completion.

It adds 2-3 new raid quality bosses to the game. Along with infinity better mobbing runs than most of the base game in basically every map but the ‘Mother Board’.

The story is cool and it introduces a bunch of new enemies and a lot of cool dynamic areas. And those enemies are fun to kill and mobb with, unlike the skeletons and Dragons in TTAoDK.

And yes it has about a dozen kinda short quest, which I can see as a down side if you play Borderlands mainly for the RPG aspect. But I enjoyed most if not all of them. And while it decreases the play time for the DLC, I personally prefer it like this over the standard fetch quest, like where I have to chase the ‘Crit’ all over the map killing the same mobbs every time or lighting the same ‘Dark Souls’ camp fire in 3-4 different spots.

You’re aloud to your opinion, but since the OP is reading this I just wanted to share my thoughts.

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This is true, and maybe the only redeeming quality of the DLC, or the only reason to play it. I really like glitched guns.

No.

At best it’s just weird and tone-deaf, at worst it’s full of drivel and stretches on for way too long in places where you’d like to just skip over dialog as soon as possible. It doesn’t add to Borderland’s canon and it doesn’t develop any characters that you care about (pickle feeling sad about his family? gag). They didn’t need to include ‘memories’ of the first game’s areas or the second’s; I’d rather just go play those games instead.

One thing I would have loved for TPS was for it to assume its own identity and direction instead of always being afraid to step out of the shadow of the other two games. Claptastic Voyage is much too timid by far.

Again, maybe you and I played different games. Critical Fail is full of really entertaining and funny dialog. Like all things in Tiny Tina’s DLC, it requires you to think of what you’re doing as sort of a game within a game, or like metagaming. Maybe that’s too difficult for some people. The Dark Souls sidequest isn’t that remarkable to really say anything about it or to use it as an example about something that’s bad about the DLC. I’ll take fighting skeletons over poorly-modeled, blocky shapes of whatever-the-f*ck, any day.

Anyway,

I caution against getting this DLC because you should have to really love this game to get it and then want to make the effort to reach level 70 with your character. Then if you’re like me, it’s a bitter pill to swallow just to get the level cap increase if you enjoy the base game that much.

IDK if you played the same base TPS I did, but the whole game is filled with with non stop BS dialog from Jack at the beginning all the way through the Meriff, Gladstone, all of the scientist, and all of the post Zarpadon’s death in the Eye of Helios misson, ect…

Anytime you prevent progression in a FPS for no reason is utter BS. Whether it be a long cut scenes or in game locked doors is a bad game design. The CV has a little bit of this, but its few and far between and usually doesn’t take long and/or doesn’t prevent you from exploring an area.

It shows Claptrap’s transition from an annoying steward bot to ‘Frag-tp’ back to an annoying idiot that Jack truly wants dead, and you find out Claptrap isn’t just being egotistical in BL2. So if you don’t care about Claptrap, than yeah sure.

But its Not like the Pirate, Torgue, Hammerlock, or TTAoDK DLC add to BL2’s cannon, they’re just a bunch of “vacations” the Vault Hunters take. Nothing to do with true vaults or the strife with Hyperion.

And its not like Tina had this well wrote and extensive background story, she shows up you find out her parents are dead and Roland picks her up and takes care of her. So what if Roland dies in this context, before the DLC nothing was built up before hand. People say they cry at the ending, but that’s only if you make up stuff on your own and imagine past what the game gives you on their relationship. Tina’s DLC isn’t all that emotional if that’s what you’re referring to.

It’s a sequel recaps happen and so does going to the same area again. And BL2 has the Arid Badlands/TK’s Shack too fyi. And there where no memories from the 2nd game as it hasn’t happened yet, this it technically the debut of Overlook and BL2 is repeating it. Plus there’s always this thing called a budget so they reused assets in a unique and interesting way just like with the Robolution, and from what I heard Gearbox never made their money back on TTAoDK.

Its a Pre-Sequel if you can’t get that in your head, not BL3. It bridges a gap between the 2 games, that’s is role in the Borderlands universe. If you overkilled this game you probably ruin BL2s cannon. And this game wasn’t made by Gearbox and was probably highly monitered b/c of the above constraint unlike TFtB. The game was also more than likely one big experiment in prep for for BL3, so they gambled a lot. I.E low gravity, no fram-able bosses, more story driven, ect…

Fighting in Claptrap’s brain/CPU wouldn’t be what I call “timid”.

In what way? The dialog is good but that’s it. I kill stuff and then push a button, they talk and then its a rinse and repeat. There is no game within a game.

But the Dark Souls quest is in TTAoDK, thus I can use it against it. That same way you are trying to use stuff against the CV. You don’t get to look at all the good stuff and then sweep the rest under the rug.

I like how the skeletons look, but that ceases to matter when they have crit blocking helmets, require a sword be pulled from their backs(screwing over melee Zero, Krieg and any other kill skill focused character), reflecting bullets back at me, shooting shock balls and changing dimensions instantly, ect… The bots are Claptrap-inspired, but whatever.

Go play ths game. It is a unique FPS experience. In my opinion, character designs and skill trees are the best among the series.

Tonight I should be able to put a couple hours in on the game. I thought the running to ox2 would be PITA, I’m finding it a bit challenging. When I heard about the low gravity I wasn’t thrilled, but I’m actually having fun with it. It won’t take me long to know if I’ll keep playing it. Once I decide I like it I’ll probably buy anything and everything for it.

Since I don’t know how to cut and paste on my phone, it was mentioned that the bosses are not farmable. That is a drag, I do like that aspect of the game. I’m willing to give it a fair chance. I like it so far and being a borderlands series fan, I’m thinking I’ll get hooked in.

Pre-Sequel had bad press because it was disappointing and it was disappointing because it just wasn’t as huge and epic as Borderlands 2. However, since you have low expectations, you won’t be dissapointed at all. Actually you’ll be surprised how good it is, as there are some mechanics, that make it better than Borderlands 2. It just isn’t as big.
Is Borderlands 1 better? It’s different for sure. It has this familiar world of Pandora (so if you’re for the story, you’ll enjoy it), but it isn’t any bigger than TPS’s Elpis, nor it has it’s polish. I’d say take them all.

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That was patched

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Oh that’s great! I like the fact if you want a certain weapon, you have a way to get it. I know you might have to farm awhile but at least there is a chance.

Oh btw… If I buy the season pass will that get me everything up to date? And also, is gearbox still making DLC’s for this game?

Yes and no, unless they’ve got a surprise up their sleeve…

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