IDK if you played the same base TPS I did, but the whole game is filled with with non stop BS dialog from Jack at the beginning all the way through the Meriff, Gladstone, all of the scientist, and all of the post Zarpadon’s death in the Eye of Helios misson, ect…
Anytime you prevent progression in a FPS for no reason is utter BS. Whether it be a long cut scenes or in game locked doors is a bad game design. The CV has a little bit of this, but its few and far between and usually doesn’t take long and/or doesn’t prevent you from exploring an area.
It shows Claptrap’s transition from an annoying steward bot to ‘Frag-tp’ back to an annoying idiot that Jack truly wants dead, and you find out Claptrap isn’t just being egotistical in BL2. So if you don’t care about Claptrap, than yeah sure.
But its Not like the Pirate, Torgue, Hammerlock, or TTAoDK DLC add to BL2’s cannon, they’re just a bunch of “vacations” the Vault Hunters take. Nothing to do with true vaults or the strife with Hyperion.
And its not like Tina had this well wrote and extensive background story, she shows up you find out her parents are dead and Roland picks her up and takes care of her. So what if Roland dies in this context, before the DLC nothing was built up before hand. People say they cry at the ending, but that’s only if you make up stuff on your own and imagine past what the game gives you on their relationship. Tina’s DLC isn’t all that emotional if that’s what you’re referring to.
It’s a sequel recaps happen and so does going to the same area again. And BL2 has the Arid Badlands/TK’s Shack too fyi. And there where no memories from the 2nd game as it hasn’t happened yet, this it technically the debut of Overlook and BL2 is repeating it. Plus there’s always this thing called a budget so they reused assets in a unique and interesting way just like with the Robolution, and from what I heard Gearbox never made their money back on TTAoDK.
Its a Pre-Sequel if you can’t get that in your head, not BL3. It bridges a gap between the 2 games, that’s is role in the Borderlands universe. If you overkilled this game you probably ruin BL2s cannon. And this game wasn’t made by Gearbox and was probably highly monitered b/c of the above constraint unlike TFtB. The game was also more than likely one big experiment in prep for for BL3, so they gambled a lot. I.E low gravity, no fram-able bosses, more story driven, ect…
Fighting in Claptrap’s brain/CPU wouldn’t be what I call “timid”.
In what way? The dialog is good but that’s it. I kill stuff and then push a button, they talk and then its a rinse and repeat. There is no game within a game.
But the Dark Souls quest is in TTAoDK, thus I can use it against it. That same way you are trying to use stuff against the CV. You don’t get to look at all the good stuff and then sweep the rest under the rug.
I like how the skeletons look, but that ceases to matter when they have crit blocking helmets, require a sword be pulled from their backs(screwing over melee Zero, Krieg and any other kill skill focused character), reflecting bullets back at me, shooting shock balls and changing dimensions instantly, ect… The bots are Claptrap-inspired, but whatever.