Yup, or simply hiding behind them and shooting through, or ducking through them to get away.
Yeah, the collision is insane, with both teammates AND terrain. I decided to try out Attikus yesterday, and while he was fun he was also a pain in the ass. He’s so much broader than the camera let’s you know, so his shoulders get stuck on all kinds of things, and rather than have you slide off in a logical direction you get completely stuck.
Projectiles are horrible, too. The grinders in Meltdown even have invisible forcefields that block projectiles that should travel by them. It’s especially noticeable when trying to shoot accelerators from top middle.
I hate the collision too. Just makes me curse my team mates and that’s not what I wanna do. I’ve never played another game where collision was this noticeable.
Yeah, one of the reasons I’ve seen a lot of reviews calling the gameplay ‘clumsy’ and ‘chunky’. There are certain bigger characters who can’t reach a certain chest in ‘The Algorithm’ as it’s underneath a platform with only a limited amount of space to get to it. They have to sort of backdoor into it by falling down just right from above.
I don’t agrees, I prefer Friendly collision ON.
That prevent bad positionnin
there are pros and cons…but i there are more pros in removing it
There might be more pros, but the fact that a potentially uncounterable situation is brought up (I have to knock away the Montana to get to Miko and I have to knock away the melee to keep my team safe) where a loss-loss situation is created for the other team means that such a change can’t really be implemented fairly.
i don’t agree with you… it’s better to nerf some characters than have a game with space issues imo the battles concentrate in corridor areas, you can’t escape from that. It’s much more frustrating…all the games that have healers and tankers aer working ok with that. And i find very hardto believe that some players will play as miko and stay “inside” montana… works on overwatch though. And man… sometimes when i use mines with toby they get stuck in some part of the ground or in a friend passing by my god it sucks
Look at it this way: You’re asking for a quality of life improvement, which is entirely justified. I get annoyed when an ally walks in front of my sticky grenade and blocks it. However, removing ally collision gives definite gameplay advantages that offer extremely little counterplay. Sticking with the previous example, having Miko inside Montana renders both of them much harder to kill and in general makes Montana a much better character since he can now just 100% protect most other characters. All of the advice about, “oh just flank them, kill Miko fist” literally doesn’t work when Miko’s inside his big buddy since it’s nearly impossible to hit Miko first, removing a whole bunch of counterplay from an already annoying strategy and making the game a lot more frustrating as a whole. People will abuse any strategy they can get their hands on, just look at how popular Marquis was in Incursion a while back. I can’t even imagine the horror of a Marquis + tank strategy where Marquis can just stand inside of a tank and be more or less invulnerable until the tank dies.
Theoretically if there was no collision b/w allies you could stand inside a tank a deal DPS using them as a shield.
Montana + Phoebe could be like a birthday cake with a stripper inside, only this case an assassin inside a tank.
I’ve been trapped by my own sentry standing on me before in incursion, damn spider bots.
I hate collision system in real life. There are no ways to minimize its effects. I can barely get to work nowadays because of that.
The collision on enemies seems messed up as well. When three enemies pinball you around until your dead and there’s nothing you can do about it. What is that?
All this talk about Miko being able to hide inside Montana, I don’t get. I’ve played plenty of games without friendly collision and I can’t just stand inside another character, but I also don’t bounce off them either. Maybe they could just tone down the collision mechanics instead of taking them out completely. Make the boxes smaller, cone shaped or something.
good suggestion!
Man… games these days are 2real, this s*** is dope
Not even remotely. It would be horrific.
Stop for two seconds and consider how it would be used against you.
This game would absolutely suck if they removed collision, and then all the people complaining about collision would be complaining about how there isn’t any.
every fps is like that man…
It’s why I can’t play Montana in pvp. ;w; I get stuck on all of the things.
Every FPS?
Like Halo?
Every other FPS isn’t an asymmetrical PVP experience with different-sized models.
Even more, the different sized models are an important part of the asymmetrical nature of the PVP. Example: if Montana was as small as Orendi, I wouldn’t be able to use him as a shield to cover my escape anywhere close to as effectively.
I’m not saying they shouldn’t improve on the system somehow, but getting rid of it would be counter to the design of the game (and an overall bad idea).