Get good at fighting with Miko, and you will die much less often, and end up being more useful to your team.
GEAR:
Sprint speed gear. (-reload, 0 activation)
Attack damage gear (unless they’ve patched it, attack damage gear increases his beam’s healing). (double attack on taking health damage, -shield capacity)
Cooldown gear (0 activation)
Cheap gear is important because as Miko you are probably going to be always needed in a fight and don’t have time to shard-run.
Shard generator/wrench is pointless on Miko. He has no particular power spike (mainly lvl2, I guess). His ult is good, but it’s not anywhere near as game-changing/necessary as other characters’.
HELIX:
My build:
http://battlebornforum.com/pages/battleborn-helix-build-editor-miko/?rows=1,-1,1,1,1,-1,1,1,-1,0
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First responder worthless compared to +100% slow since it only does anything while you are using biosynthesis and healing, its effect is small (15%), you can already sprint while using healing beam, and you already have sprint speed gear for godspeed Miko.
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Heal thyself is for n00bs. If you want to play support Miko, sharing biosynthesis is better in every way since it actually increases your net healing rate (biosynthesis share+biosynth beam stack), you can top up your entire team while healing yourself, healing your entire minion wave, laying down kunai and throwing spores. Efficiency is king. If you are getting hit anywhere near enough as Miko to need heal thyself… then refer to my sprinting discussion after this.
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The reload speed helps Miko avoid clunky reload cancelling/bugs associated with his healing and just makes Miko feel a hell-of-alot more fluid to play (as well as increasing dps, which means you can defend yourself better, are less likely to die, and therefore are more likely to be alive to heal others). Because you took biosynthesis share you already crank healing when using biosynth, so middle helix is unnecessary in my experience. Left is OK but I very rarely find myself saying ‘oh, man I wish I had biosynth/spore right now’… the cooldowns are already low, AND you already have cooldown gear!
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Since the nerf of slow I go for the stun. Used to go for sporecloud.
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Pandemic is one of my favourite skills in the game. Can’t wait to get it. Toxic transfusion is trash (it heals 15% of the PITIFUL poison damage only… this is roughly 1-2 health per second). Middle option is trash (yay… I can get poison damage on spore… instead of 5+ times more poison damage from every kunai…). Pandemic is amazeballs. Enjoy watching entire minion waves melt from poison damage as you pound the shepherd. This would sync really well with Miko’s legendary, but I always play the short game. I’ve had games of incursion with 180k+ damage, which was 80k more than our Marquis… you want support? Killing waves is gold.
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I’m not sure if increasing biosynth’s self-healing effects affect its sharing, too. I assume it does, and that’s why I pick it, but I’d need to test it. Otherwise middle is really good.
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Both are good, but speed-on-hit got nerfed and Miko is already super-fast with sprint gear, so I go right for a cool dps increase.
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I did the maths a while ago. Increasing biosynthesis’ duration has a larger effect on net healing than decreasing its cooldown. And it really helps you crank healing in an emergency. But either choice is decent.
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Doesn’t really matter. Increasing spore area or duration are both good. With slow I used to go for increased duration for god-slows. With stun I go area. Both are good.
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Mushrooms die if they get tickled. May as well have double the amount of them to put behind walls for emergencies.
SPRINTING:
You need to get good at sprint-jump-fighting. This applies to every character, but Miko particularly benefits. With sprint speed gear you are a ******* ninja!
step 1) sprint
step 2) jump
step 3) while in air, throw 3-4 kunai (attack speed +20% lets you get nearly the whole clip out in one jump)
step 4) as soon as you hit the ground, jump again (you keep forward momentum)
step 5) throw remaining kunai and chain into biosynth/spore/reload before hitting ground (reload +50% helps hugely with getting these out before hitting the ground again).
step 6) repeat from step 1.
You move like friggin’ Caldarius doing this. If you are taking anywhere near enough damage to need heal thyself, you are doing it wrong. The only thing that will kill you is a stun/slow, but guess what? That applies to nearly every character.
With biosynth share you can be doing this crazy movement and dps, while healing people nearby.
THAT is support. Not holding L2 and wondering why you got merced.
Oh yeah, forgot to mention that sprint speed gear:
a) helps you run away from a fight (you die less often, you stay alive more, you heal more)
b) helps you run to a teammate to heal them in an emergency