I owe the forums an apology, but I'll still complain about something

Ground Burst? You mean her level one helix? Eeeewwww, why would you go with that over a more direct and actually damaging choice? (I’ve used it before, and it does very tiny amounts of damage to enemies around her, comparatively) I know what build they’re speaking of, and I’m really hoping to get a certain Rouge Legendary to help compliment it, but Ground Zero…eewww.

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  • His grenade is hard to hit with, easy to avoid on a miss, and does very little damage
  • His scrap cannon takes too long to fire, has slow moving projectiles, and does very little damage
  • He loses out on the option of a real escape ability because he has two sub-par attack skills
  • His quick melee has a windup that makes it harder to use
  • His basic attack is designed for precision, but because of the reticle climb and the fact that it’s burst fire it climbs when it’s fired and then resets in between bursts. OM ends up being more accurate because you can simply pull down on the stick to compensate for his automatic for. To do so with WF you’d have to gently pull down for the 3 or 4 bullets in a burst, let off for the dead time between bursts, then do so again for the next one, etc., overall making his precision, burst-fire weapon less accurate than OM’s full auto.

I use a 30% recoil reduction and a legendary that provides another 10%. That gun moves nowhere. As for the escape, he wasn’t designed to be right up in battle. I think the canon was designed solely to provide small push back, but is pretty great to give you the damage boost to auto rifle so totally worth it. I’m still not sold.

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/Edit: Somehow replied to the wrong person, not meant to be that confusing :smile:

Yeah, in my experience Deande is downright amazing if played right. You just gotta know (or better: coordinate) how to build her to suit team needs. As a burst assassin she can dish out a lot of damage (thx for doing the numbers @hexhammer) - but she can also excel as a support DD (aka the Juggler), taking out straying enemies.


On the whole Whiskey Foxtrot side discussion, the announced changes to his Scrap Cannon could be considered a Buff to both possible playstyles (Skirmisher / Semi-Sniper Assassin).

Also, I agree with @John-Cena: WF is a very good character. I started playing him only a few days ago and personally, I think he’s a powerhouse.
But I can definitely see where most people get the Idea that he is not that good. He doesn’t get as much Power out of the first few levels (compared to OM) and has a higher skill cap due to burst-fire. Then there’s the versatility of his kit. In some way, it reminds me of Ambra. You can easily end up with counter-productive helix choices, if you don’t have a clear picture of how you’re going to play the character.

You have to learn proper aiming for every skill on every character in the game, if you want to play them right. So I don’t see an issue with his grenade. Yeah, I miss a few of them myself. It just requires more practice.

Scrap Cannon isn’t for damage per se (although I’ve gotten quite some kills with it), it’s more an utility skill (Skirmisher WF uses it for Swiss Cheese damage amp / Sniper WF uses it for Flak Off).
Firing time will be patched to instant soon, also the aiming will be adjusted towards the actual reticule.

Again, Scrap Cannon is your escape. If you’re taking too much damage, fall back, Flak anyone who pursues you (might even add a Sticky Nade there). Once you’re at a fall back point, you can even Ult and aim for anyone stupid enough to chase you. That’s basically how I do it.

And on a side note: His grenade is far from sub-par. Once you get the Napalm mutation, I find them superior to OM’s grenades.

I’m not entirely sure on this point, I never had trouble with his quick melee.

Recoil Gear? Sorry, but that works wonders for me. Also, if you’re on Console, turn off the ingame aim assist function, that thing is just screwy sometimes sticking your crosshair to the wrong enemy.

Which one is that? Level 3? Even with 30% accuracy his weapon climbs too much for sustained damage to a critical hit spot, and I can’t see a bit less recoil changing that. Either way, OM can still easily just pull down on the stick and hold down the trigger and his gun won’t move.

His cannon is still trash. You lose his only semblance of CC of you take the push over the slow, and even then the cannon has to be primed, aimed, and fired, and because of how slow the process and projectiles are it’s likely to miss even at close range.

I mean, if you like him them OK. He’s a bad character, but don’t let that stop you from enjoying him.

no, it’s blue recoil gear. it stacks about 30% recoil. 20 regular and another 10 after reload. I’m about 50 enemy kills away from his legendary item. I haven’t decided if I shall use that over the veil breaker rounds since I’m a horrible shot.

I’m fully aware of the incoming Whiskey buffs, but @John-Cena has been claiming for a couple weeks now that Whiskey’s been buffed several times already, despite no official patch or hotfix notes from Gearbox on Whiskey since launch. As I said, I know stealth adjustments are a thing, but those claims need to be substantiated with evidence.

Maybe Gearbox had Pendles make the adjustments? I mean, he is the sneakiest snake around.

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Yeah, I’ve never heard of any buffs (‘stealth’ or openly) to WF.
Might be that his high skill cap sometimes makes it look as though he’d been buffed (encountering a skilled WF player, compared to someone on a PUG just ‘trying’ the char).

I have a similar problem: Still no access to his legendary, but I’m unsure if I would even use it over Vyn’s Quiver (the slow is just amazing, actually allows me to skip slow on the grenade most of the time).

Master of Deande, though admittedly i haven’t played her in a while, but I’m not seeing 1300 damage in less than a second possible with her, especially w/o her ult.

I meant Im about 50 quick hit kills. LOL it’s just tedious and when you are playing between 4 other people it’s easy to forget about them. I have about 6 people right now all about 95% complete and I keep moving to other people. I should stop that.

I have his legendary. Stick w/ Vyn’s Quiver it has better utility than his legendary. Also, unless you have Rath or Phoebe problems take the slow on his grenades. Here is the loop. If you are good w/ aiming his grenades the slow from his grenades means you’ll proc the slow from VQ more consistently, which is really effective in keeping enemies in his napalm AOE longer. If you are not so good at aiming his grenades then the slow from VQ makes it easier to land the grenades because the target is slowed.

Finally, I do use his legendary but only in story because enemies generally come straight at you so there is not a lot of utility in slow at range. And I really like the fire rate and reload increase it provides when being bum rushed by fast moving enemies such as Evolved Thralls or massive hordes of enemies as found on the Heliophage and “defend X” missions.

Oh wound will be excellent, she excels at fighting behind the enemy line and now she’ll be able to have a bigger impact and gank those pesky Mikos.

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I noticed the slow on grenades also helps with wave clear by stalling Thralls/Elite Bots, while knockback (from Scrap Cannon) seems to have little to no effect on them.
So far, I only stick to Flak Off+Scrap Bank when going up against melee heavy teams.

And while I’m not really a PvP player (playing story mostly), I think WF might become my PvP main :smile:

Quick, show me how to sneak behind enemy lines, I have no clue how to possibly do it and it seems like a lot of fun.

Is this sarcasm? If so there is no need for it. If not, I can’t take you seriously.

No? I guess I’m just not that good of a stealth player then. I’ll just go sequester myself away from the world again. Sorry.

He can be a rough ride in PvP until u get napalm and self healing. But if you have a good team comp where there are complementary CC’s you can wreck w/ him from beginning to end. For example, when playing w/ a Kelvin, Alani, Galilea, or Ghalt be ready to sticky-nade stunned enemies because you can’t miss when they are not moving. So you are guaranteed either a kill or an assist. Then add his napalm mutation to the mix and you now have zone control power. But if you don’t have a good team comp and you can’t lvl up quickly because your teammates are killing all the minions then early game focus on collecting shards and building buildables, fat bots, and fetching Thralls to lvl up.

[Addendum]
His role is going to change when the next patch drops because GBX is adding wound to his scrap cannon and making it insta-fire. I think he is going to become the defacto tank/Miko counter, or at least that’s what I’m going to do w/ him if the opposing team has a tank/Miko. Granted, I RARELY play him now because there are still a few Battleborn I haven’t mastered yet and I’m having way too much fun mastering the new ones to play w/ the ones already mastered.

I’m assuming you’re talking about building for high shield to evolve burst dash from stealth to hit like a truck. There’s a legendary too that does AoE damage upon full shield burst. Think Deande is one of the few characters to benefit from it.

I still like building for thrown fan crit damage, attack speed, and crowd control at the moment but I might play around with a burst dash build.

With the helix that triples the grenade count (“Triple Threat”?), yeah, that thing’s a carpet-bomber. WF needs a line for that, “Smells like victory!”