Back when it was announced that mayhem would be rescaled and that some weapons would be buffed while others were nerfed, I said this was the WRONG way to go about balancing the game. I said that if you change the baseline you will inevitably get everything wrong. I said that it would just make a lot more sense to buff the weapon scaling for the under performing weapons since you maintain a baseline and don’t negatively affect what already works in the game.
But many people on the forums disagreed with me. They said certain weapons needed a nerf, and that enemy health needed to be turned down. “It’s all relative anyway”.
Well I hope you are happy with the game, because it’s a hot mess right now. We wouldn’t be having these problems if they just left everything alone that was working. Now everything is changed and the devs are going to have to push out multiple updates to fix it. In other words, I was right that they wouldn’t get it right and now have to do more work to fix the ■■■■ that’s newly broken.
I’ll be playing other games until DLC3 comes out. I was excited to get new content for Borderlands 3 but after playing just 15 minutes of Guardian true takedown with some of the best gear in the game and barely able to make it past the first section without running out of ammo I’m just going to stay on break until it’s fixed.
The best game design philosophy: do not fix what isn’t broken.
PS. I know you can use Cutpurse Launchpad to get more ammo. Problem is 1) I don’t have one, and 2) you shouldn’t need such an artifact unless you are doing a build that actually consumes a butt ton of ammo.