I Think Gearbox Is Prolly Planning To Make Lilith Into A Future Main Villain

Except that Kerrigan is the Queen of Blades. The mass murderer of Protoss and Terran alike. If she dies in Legacy of the Void, she’d have had it coming for a loooooong time. All Lilith did was punch Jack in the face (a dumb ending, I think a lot of us can agree) and try to execute people’s precious little waifu. Yeah, I’m that cynical about the execution. If you bring up the Destroyer’s singularity possibly killing innocents, blame Moxxi; It was her plan and instructions.

And if you mean the Lilith hologram during the EOS battle, that’s Shadow Trap manipulating various characters in Claptrap’s memory to taunt you. It does the same thing with Tannis and Zed.

I’ve always wondered why it can’t be a choice. If anything, seeing as the huge magnitude of what could be coming up, why waste Lilith being the final boss. I’d have her as a mid-story boss, and we get the option to kill her or spare her. I’d then have a different side quest unlock depending on what you choose to do. If you kill her, Mordecai or Brick give you a quest to find some echos that speak of her decent (or something else), and if you spare her, she gives you a quest to get stuff to help her recover from her injuries, both physical and mental; both quests would have the same xp and item reward, as to not screw over someone for picking the “wrong” choice. I was thinking a Double Anarchy as the reward.

Someone said that it was a terrible idea because of co-op, but the more choices the better. And what about solo players? Does everything have to revolve around co-op? If they make a BL4, then I don’t know how to go about which choice would be canon or not, but screw it, I’m trying to make both Lilith lovers and haters happy.

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Brick was kinda that way in Borderlands 1 but it doesn’t really count since it has been revealed that the four main Vault Hunters never had any more back story to their characters then what we saw in Borderlands 1 until Anthony made it all up for BL2. The Borderlands 1 VH dialogue had nothing to do with there actual characters since they had no actual character at the time. The dialogue was all chosen based on what sounded cool or funny. Anthony did his best to create there characters based on that dialogue since that was the only character the BL1 vault hunters had b4 BL2. He stated the only character he has ever felt confident that he did a good job interpreting them was Brick. The others were less able to be defined from there Dialogue. Mordecai said things like “Boom” but this isn’t very character defining and neither is a whole lot else he said. Roland had the farthest from BL1 interpretation but i’ll take BL2 Roland over “It’s Like Christmas” any day.

To be honest if they do it i want them to commit to doing it and do it right. If they were to do that it seems to me both sides would end up being a half-a$$ version of the story they would have instead if they committed to doing 1 story and doing that 1 story as good as possible.

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Yeah, I’ve seen those videos, An Evening with Gearbox. But my point is that at some point in the series, everyone thinks they’re a good guy. BL1 and BL2 VHs think they’re good guys when they’re killing Angel and Jack, TPS VHs think they’re good guys when they’re killing Zarpedon. Jack believes he is the hero up to and including when we kill him. I just want someone who knows they’re not a good guy, does not try to act like one. Just goes about killing people and getting paid, couldn’t give a flying f*ck about anything else.

That’s why I left those quests as side quests, as to not make an impact on the main story. My thinking is that which ever you choose does not impact the main story at all, apart from some unique dialog. I, as a Lilith lover, would rather have the choice of whether to kill her or spare her than to have no choice at all. Like I said, I’m trying to make a compromise that will make both the Lovers and Haters happy. If anyone else has a better compromise, I would love to read it.

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What you described isn’t realistic and more to the point isn’t human. Human Psychology 101: No Human Being has ever seen them self as the bad guy. Hitler didn’t see himself as the bad guy, The Colombine murderers didn’t see themselves as the Bad guy, The Dark Knight Rises Shooter didn’t see themselves as the Bad guy, Sandy Hook Shooter didn’t see them self as a bad guy, Stalin Didn’t see them self as a Bad Guy, No Human Being has ever seen them self as a bad guy and to do so would be LITERALLY un-human. Every single evil act any human has ever committed in history was done with a personal justification for why they believed it was ok for them too do it. A excuse that they felt was good enuff to make it ok. There excuses might have been Bullcrap to everyone else with a rational mind but for that person or persons they were good enuff.

I’m not saying they think they’re a bad guy, I’m just saying they don’t give a crap if they are or aren’t.

Doesn’t the Baroness qualify for this then?

Actually, yes. I forgot about her being that way. Yep, you’re correct. Except she does have a moral high-horse because she’s richer than everyone. But I’ll go with it for now.

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Wish Granted?

Yes. Now make a version that can specialize in shotguns

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So tempted to look up a shotgun build baroness in response to this but i won’t bother lol

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To be honest i wouldn’t say i’m big on emotionally connecting with most video game characters. I emotionally connected with my DCUO characters for sure (but they each have 100s to thousands of hours on them, My Main Hero alone has like either 3000 hours or 300 Days or something on them back when you could still see this). I’m not sure of the actual definition of “emotionally connected” to say with any certainty that i can emotionally connect to a non-created character. But maybe i have and just don’t know what you mean when you say “emotionally connected”. Roland’s Death is still too this day a unwelcome pill too swallow and was a devastating truth to accept when i first played Borderlands 2. The Blow was extremely cushioned back then because i still thought new U stations were canon till i looked it up halfway thru the “Bearer Of Bad News” Mission but it was still devastating for me to realize that the only Vault Hunter i ever really actually cared for (lore-wise) in all 3 games was gone. I love all 16 Vault Hunters from a game-play standpoint but there has only one Vault Hunter i have ever really cared about Lore-Wise.

EDIT: And when Bloodwing Died it was so devastating i couldn’t play any more that day and just spent the day dealing with it by spending the entire day at a neighbors house distracted and spaced out thinking about the brutal murder of Bloodwing. I did the bloodwing mission just shortly after getting up in the morning so i spent the rest of the day not playing any games and was only able to continue playing after waking up the next morning. I knew immediately when it happened that Bloodwing was gone. I loved Bloodwing but i didn’t love him anywhere near the same amount as Roland. If there hadn’t been like 15 min’s to half a hour to cushion the blow and the shock of it my reaction would have been even worse then it was too Bloodwing’s Death.

Yo w’sup fools!

Since @ACNAero summoned me, I might as well say something. And by something, I really mean a really big wall of text and stuff, so please bear with me.

So the main idea is that Lilith would be made into a future main villain. The initial reasons to support this theory are as follows:

  • Lilith cannot remain rational because she’s mentally and/or emotionally unstable.
  • Lilith now has god-like powers which might end up corrupting her.
  • Lilith is willing and able of committing “evil” acts.
  • Lilith easily fits the Fallen Hero archetype.
  • The Fallen Hero archetype can easily be converted or shifted into the Main Villain archetype.
  • Every good story needs a good Main Villain.
  • Jack is dead, so the role of Main Villain is open.

Now, here is my stand: I disagree. Lilith wouldn’t make for a good Main Villain in future BL games without completely rewriting the character or changing the premise of the existing game-narrative structure.

To fully understand and appreciate my defense of my stand, one needs to be familiar with the original Borderlands game, with an emphasis on The Armory of General Knoxx DLC, Borderlands 2 + DLCs, and Borderlands: The Pre-Sequel + DLCs.

I will also be copying directly from past posts that I have made in the old forums that are relevant here.

First off, Lilith is impulsive, but far from being emotionally unstable. I’m sure she hates Jack with a passion, but I think anyone would, had he or she also been violated and tortured just right after seeing his or her love interest get shot in the back. And though she probably does have god-like powers at her disposal, that doesn’t necessarily mean that she will use her powers for evil. In fact, there’s no real account or evidence that Lilith would commit evil (relatively speaking, by Pandora’s standards) acts.

“Well, Lilith just tried to get Athena executed! So she’s got to be bad!”

Not really. The way I see it, Lilith could very well be justified in executing Athena, and Athena certainly did nothing to dissuade her either. Here is a comparison of the two of them.

Lilith has always been impulsive. We see this when she ignores Roland’s orders to stay in Sanctuary, and we see this when she acts like a dick to Mr. Torgue. Lilith followed Jack and company into the Elpis Vault more out of sudden whim than of a long, thought-out, well-planned strategy. She wants to see Jack fail, but murder was not actually on her mind. She destroyed the Vault symbol, which she thought would have been enough. I don’t think she had the forethought to see Jack murdering his way up the corporate ladder, or that Angel was assisting him along the way. Lilith never gave him that much credit, which is a reasonable assumption. Jack’s a ■■■■■■’ weak-ass, cowardly bitch. Plus, no one knew he had a Siren under his control. Well, maybe his wife did, but that’s another story…

Athena, however, is a reserved professional assassin, loyal to the mission above all else. The only time she flew off the handle was when she got stabby upon the realization that she had killed her own sister. After that, she used everything in her power to kick Atlas off Pandora for good. Despite her stoic demeanor, her rhetoric regarding Atlas Corporation implied a sense of righteousness, a call to a moral obligation. From that, the player can get the feeling that she’s doing this as a cause, to finally take a stand against Atlas, and not so much out of revenge (though revenge is still implied with this new cause of hers). Lilith knew that Athena. She had a cause, she had a motivation, she had an emotional drive that was simply more than just a paycheck. Athena even allowed Knoxx to get killed to stop Atlas, despite his genuine concern and respect for the former Lance assassin (though in her defense, Knoxx did have a deathwish, and if Athena wasn’t going to kill him, then he had hoped the Vault Hunters would). Here’s the intro to the General Knoxx DLC, for reference:

http://youtu.be/kdqGrqiMQCU

We see none of that in TPS. In fact, she shows little to no emotion throughout the game, reverting back to her mercenary mindset. Had she possessed that same fervor she did back in the Secret Armory of General Knoxx DLC, it could be reasonable that she would see Jack for what he was, and completely bail on him. Instead, she’s only in it for the money. There is no cause for her. She has no emotional ties to anyone involved. Her main motivation is to continue the mission.

So when Lilith asks Athena why she worked for Jack, Lilith was probably expecting something a little more than just, “I was paid to do it.” Could she have been duped like before with Atlas? Was she being blackmailed? No. Athena worked for Jack simply because she was paid to do so. She put loyalty to the mission first, over loyalty to people. After all, she could just be paid to kill everyone in Sanctuary, and not blink an eye of remorse. She chose to act like a professional assassin rather than like a real person.

And that’s what Lilith finds so infuriating. Roland was also ex-Crimson Lance, but that did not stop Roland from caring about others. Roland lived and died protecting others (while also killing others, to be sure, but those others were bandits who would have killed other non-bandit types). He managed to form the Crimson Raiders, who were former Lance soldiers with orders to kill him not too long before. He inspired leadership and camaraderie where only violence had existed. He was universally admired and respected, hated only by those who took to the way of banditry over community. Athena should have walked away from her past like Roland did. If anything, she suffered more than Roland had with the Crimson Lance, and should have more than enough moral justification to “fight the good fight.”

Yet, this Athena, the one who had worked for Jack and the one being interrogated by Lilith, lacked that moral outrage. Jack was clearly much more of a monster and ■■■■■■■ than General Knoxx ever was. Yet, she let Jack live after she had successfully fulfilled her mission. I can understand Athena being a bit upset with Moxxi and company trying to kill her, but after it’s all said and done, she should be ******’
royally pissed off that Jack duped her into thinking they were the good guys, that Jack put Elpis and Pandora into danger because of his selfish quest for power, that Jack would easily kill off anyone and everyone out of paranoia and expediency, and that Jack had put her and everyone else into those situations.

But she wasn’t.

Instead, Athena simply replaced Atlas with Jack, even if it were just a temporary arrangement. Athena had no loyalty to her former rescuers and allies. Athena chose to stay as a professional assassin, regardless of any moral dilemma she would have. In that regard, she’s no better than Claptrap. But at least Clappy can always be excused because he was programmed not to feel guilt. Athena consciously and deliberately chose not to.

Lilith knows first-hand of what Athena is capable of (even more than Brick or Mordecai since they were not on Elpis or Helios during the events of TPS), she knows that Athena willingly let Jack pursue his agenda, and she knows that Athena is a professional mercenary, putting the mission above all else, even her own morals. Athena knew too much and had no allegiance to anyone. That made her a very dangerous wild card. That was why Atlas tried to kill her before, and that is one reason why Lilith wanted her captured.

The other reason is that Lilith saw Athena as part of Jack’s inner circle. Nisha became the Sheriff of Lynchwood and the killer of Brick’s pet dog. Wilhelm became Jack’s right-hand man and the cybernetic
monstrosity that destroyed New Haven. (The Fragtrap was probably junked for spare parts, easily replaced by the more efficient combat Loaders.) But what about Athena? What became of her once Jack rose to power? She wasn’t there in New Haven, and she wasn’t there in the final assault in
Hero’s Pass. If nothing else, Lilith still saw her as one of Jack’s croonies, acting as Hyperion’s top wet-work agent as she did with Atlas. Lilith thought Athena was better off dead with Nisha, Wilhelm and Jack, particularly with Athena’s unrepentant (almost) last words. So in a fit of grief, anger, agony, and a probably-much-more-than-significant overdose of Eridium, she gives the order to fire.

Remember, Athena approached the first Vault Hunters to work with her. She had them do the dirty work to stop the same Crimson Lance that she left and “betrayed.” Now, she is seen working with Jack just before his rise to power. Even if Athena did leave Jack’s employ, she still allowed him to remake Hyperion just as bad, if not worse, than the Atlas Corporation that she claimed to despise.

With all that said, Lilith would definitely have a strong justification to execute Athena, particularly when Athena does nothing to help her case. And at the end of everything (thus far) it is Lilith who apologies for almost killing Athena, while Athena remains largely aloof about her involvement in Jack’s rise to power.

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I read this and have been thinking about it and re-watching the ending of Pre-Sequel for about the last half hour. However i am tired right now and have been for hours and on top of that i have to do some stuff before going to bed this morning. I’ll continue to maul over what you’ve said and see if i can figure out if does or does not contradict my theory.

I will say that i’m not at all certain that everything you mentioned to have contributed to Lilith’s decision to execute her was at all a part of her thought process when she decided to execute her. Lilith’s not stupid but she’s also not a deep thinker either and i doubt the decision to execute her was anywhere near as complicated as you make it sound. Yes, it might have been that complicated if Roland was making the decision. But Lilith doesn’t think like Roland.

I see Lilith as the same npc she’s in BL2 in BL3 also. She and Maya are sirens and Lil’s abuse of ridrock could lead into some nice twists in the story, but i can’t see her as the main villain in Borderlands 3. I could imagine something like stealing her powers by capturing her and doing some experiments on her, using her as a catalyst to extract her own powers.
The reason of me not seeing her as villain are simple: she doesn’t have the charisma needed and lacks the intellectual foresight and planning abilitys. I could see her in every role, but that role of a villain she will never fit in for me.

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No! I don’t want to fight Lilith! :smile:

I do like the way you think… I miss this gun.

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She wouldn’t need the charisma and planning of Jack. These are extreme examples but. Do you think Goku or Superman would need a bunch of Charisma and planning to be a even bigger threat then Jack. Again Lilith is nothing compared to the 2 examples i just mentioned but her method would be the same. She wouldn’t need deceit and cunning be dangerous. She would have Raw Power as her method. Jack was a human with human limitations. Lilith doesn’t share that weakness with everyone else. She doesn’t even have the limitations of a normal Siren thanks to Eridiam.

@SpiderTeo I only summon you for the big stuff. Plus I thought you would intellectually enjoy this one, seeing as BigBadDog isn’t a flamer.

@AMG_75 You can’t have it both ways. You either have to fight Lilith, or you don’t get your Double Anarchy

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How about we just meet Lilith somewhere. She smiles and says “sup” and drops the Anarchy on the ground for us? :sunglasses:

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And then it falls through the floor.

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