Oh, no. I dig everything else. It’s just that this skill reminds me of Unstoppable Force which is the hardest part to manage in my Gaige mobbing build.
I run Gaige with a Hide, which means she’s got a spike til it breaks. Nova when it does. And roid til it’s back. Awesome. She has Blood Soaked Shields which means she has instant shield fill on kill. Which creates a loop. If you manage a balance between an Orphan maker and a Moxxi gun with a blade, you can proc this safely at your own leisure. (To an extent).
Unstoppable Force is a skill that gives her a massive movement speed boost and instant shield regen, as a kill skill. So. For 8 seconds after a kill, if you’re in the thick of combat, you’re yo-yo-ing between health damage and not being able to roid strike.
For instance, my shield will sit in the low thousands, I take a hit, my shield goes down and the remainder comes out of my health. But then my shield is back to recharging.
This is great if my kill got me a DoT. But, if it didn’t, then I’m now just taking damage without my main way to return a slice.
And yeah, I can manage this by picking different weapons. And I do. But I’m just sad to see my favorite buff attached to my least favorite buff again.
Plus side: not an instant regen, nor a kill skill. So it’s more manageable. I was just really mad seeing the two paired this morning when someone drew my attention to it.
It’s just, my thoughts on Shield Regen skills in general are iffy. When you’re co-op’d with a melee character, you have to make sure not to ruin their play with your skills if there is a team shield skill. Those kinda things.