When I got BL3 back in late September / Early October, I was ready to go with Moze. The idea of running around with a badass lady who happens to have a Mech on her back seemed like a blast.
I played through Normal, TVHM, got 100% on all the zones, and all of the trophies before I even touched another VH, outside of getting them through the opening cinematic.
I was playing through M4, and really slogging through it, trying to find a build that I enjoyed to play. When nothing that I was trying build wise worked, I started looking at the videos people were putting out, making those builds, and trying them.
Yeah, they were better, but they weren’t anymore fun than what I was playing before. Iron Bear Spam to get ASE anoints procc’d on Gun, Shield, and Grenade, just felt so tedious. You can jump to make the spawn of Iron Bear faster, but that wind down to exit was still felt like an eternity for 10-12 seconds of extra damage.
So, I took a break, and started playing other VH’s. I fell in love with Zane, Clone N Drone style of play, and he ended up being my first 53, my first solo Takedown, and I’m not working through gearing up for True Takedown Solo (but, I’ll probably be switching to Drone n Barrier for that).
I went back, and leveled Moze to 53, tried a few new builds, hoping the extra 3 points would make her more fun, but… I logged off this morning after dumping all of her gear back in the vault. She just isn’t as fun as Zane, or even Fl4k.
As I started to wonder why I couldn’t have more fun with Moze, I started to realize two things.
1.) Moze’s Action Skill wind up, and end are longer, and more immersion breaking than the others. Part of that, is because you are summoning a mech, part of that, is to make sure you really mean to exit Iron Bear.
2.) All 3 of Moze’s Skill Trees are peppered with just a single Element for her guns: Incendiary.
That works, when you’re fighting fleshy targets, or if you are playing on less than M4, But if you’re on M4, DLC, Takedown, or really lots of places that aren’t really specific, your damage is suffering a penalty, because of Shields and Armor.
While you could say that Zane’s most prominent element in his trees is Cryo, and that Cryo still takes a damage penalty against shields and armor, you are still capable of slowing / freezing enemies with Cryo that are shielded / Armored, and thus are getting damage reduction from the element.
Could Moze be updated to make her fun (for me)? Maybe? Probably? A few things have stuck out to me lately.
Watching a K6 stream, I heard him talking about the idea of having Moze “Titanfall” in the Bear, for Auto bear. That’d be fun. If Autobear turned your Iron Bear into that, man… that would be fun to try.
Give Moze some other way to heal besides grenades, OR, put the healing lower in the tree.
Has healing AND health Regen that start with the 6th Skill Point.
Has Health Regen starting Skill point 1, and COULD (not sure if you want to, because I don’t play Amara) put 10 points in a skill tree that give you all the time Health Regen, and more Health Regen while damaging enemies.
Has health regen starting at Skill Point 1.
Moze? Well… She doesn’t get a dedicated healing method until Skill point 16, and it feels like the run to get that is almost mandatory to do high end M4 content. Maybe I’m wrong, but I haven’t found a way to do it.
TL;DR In the future I hope we see a way for Moze to be less reliant on Iron Bear Enter / Exit Spam, and a way for her to heal that isn’t so deep in the tree. After playing other Characters, I just don’t have the same love for Moze that I did.