I will teach how to carry a bad team

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Jk, you can’t! ■■■■ this.

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This has been my experience since the last matchmaking “fix”.

Every. Single. Game.

No matter what you do, you just cant carry 4 potatoes. At least you had 1 other person on your team that was somewhat competent.

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I think you need to charge your controller.

I can COUNT to potato, does that count?

1 potato, 2 potato, 6 potato, ■■■■!!

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Maybe if you focused less on kills you could have won. Doesn’t matter how many times enemy dies if the minions get through.

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He had a solid amount of minion kills. You cant blame that lose on him not having enough minion kills.

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Based on the amount of kills he got I bet you what he did was while the enemy was escorting minions he chased them down while the minions went by most of the time. No one gets that many kills unless they completely disregard the objective the second an enemy player comes into view.

I’m not saying his team wasn’t bad or anything, but you can’t carry a bad team with kills. Assuming this was Meltdown what he should of done was escort his minions, kill the enemy minions and keep the enemy off his minions.

Look at the total amount of minion kills, the enemy team killed more, so that obviously means they got more minions through and thus a higher score.

Also note the fact that he only died 4 times while everybody else died 10+ times, so clearly he was on the field a lot longer than everybody else meaning he had a lot more time than others to kill minions before they got through. He probably only killed minions when he couldn’t find anyone on the map to kill.

I dont think 1 minion was the reason they lost.

He had more minion kills than all but 1 of their players. If the players are dead, they cant push minions.

The guy obviously completely outplayed everyone in that game. There is absolutely no reason that matchmaking should be pairing him up with people who dont know how to play the game.

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The minions can push themselves if they are more healthy. Pushing minions yourself just makes them move much quicker.

Sure he got a lot of kills, big deal. The enemy team obviously focused more on the objective despite how many times they died.

Except they didnt. They had 1 more minion kill.

You can say the exact same thing for the other team. They had 53 kills, they spent too much time focusing on getting kills. The team that lost only had 39 kills, therefor they spent more time going for the objective.

There isnt enough information from the screenshot to draw conclusions on what happened in game. What you can see is that Rath is clearly much better then his teammates and the other team and there is no reason he should be matched with them.

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And yet you still don’t see why they won? More minion kills = more objective focused.

[quote=“12326kjr, post:10, topic:1524215”][quote=“12326kjr, post:10, topic:1524215”]
There isnt enough information from the screenshot to draw conclusions on what happened in game. What you can see is that Rath is clearly much better then his teammates and the other team and there is no reason he should be matched with them.
[/quote]

Yeah… Against a good team, I wouldn’t want that Rath on my team, the Galilea (on both his and the enemy team) would be better. The screenshot clearly shows that they were actually focused on winning. The Rath, clearly only cared about his K/D. The rest of his team I agree were just bad.

I’m one of those people who believes kill death ratios matter and I have never seen a team win with 50+ deaths, especially when most of those deaths go unanswered. Kills aren’t that important but deaths are immensely important.

Attikus: 1/15
Oscar Mike: 0/14
Montana: 0/10

How much experience is 39 kills worth? How long is the cumulative death penalty for 39 deaths? This is why they lost. There is no other reason.

Feeders like this are why the surrender button is necessary.

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lol.

gotta love it

especially when u got 4 taters in ur group vs 5 man premade

goodnight sweet prince.

alt-f4 and play a random bg on wow then try again later

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Ah this is a Rath playing meltdown, I’d say he did a damn good job killing minions because that character can’t just drop a nade/blight and walk away, he has to actually sit in amongst them for a decent little while to kill them.

Besides if this was paradise (as it usually is) then the losing team is often pushed entirely out of lanes or even out of their supply station/elite spawner/large shards, you have to do some player fighting just to get back into the lanes. Plus any kill he got on them would’ve put them out of play for a fair little while considering their scores.

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If he had spent less time killing players he would have more minion kills than that. I’m gonna keep saying it because it’s a fact. The fact that the Galilea on his team has more minion kills than him despite being off the field roughly the same amount of time as everybody else proves how much he disregarded the objective. Again, his team was bad, that I know, the Galilea was average but still a better team player than the Rath.

1 Minion is not going to single handily win a game. If it was 50 minions, sure minions kills are a factor, but not 1 minion. He didnt even say it was metldown or not.

Also more kills = more time without enemies to push minions. Its a hell of a lot easier to push when no enemies are around. and judging by his teammates scores, if an enemy was around they couldnt do anything…at all.

Even if somehow a single minion was able to be the sole reason for losing the game (which it wasnt), you cant dispute the fact that Rath is far more skilled then the rest of the players in the game. Matchmaking should not allow games like this. Its nothing but frustrating

Might as well chime in…
There was also 20 assists in the total of 39 kills…

So whom was doing it all on their own, and whom was doing the majority of the damage only to be finished off (the deaths) and have the final blow dealt by someone else?

We also can’t see whom was where, which lanes, whom they were matched against, none of that…

To say the ‘potatoes’ were doing completely nothing, without actually watching individual footage of what happened in the game isn’t exactly fair…

Also, can’t see the rest of the game stats, like objectives…

whom might have been trying to build minion bots with their shards instead of just equipping their expensive gear…
whom might have been using their shards to build, instead of prioritising gear…

in general, what said large amounts of shard farming above were actually used for, and if they were equally shared amongst individual players…

Basically, there’s a lot of shards collected there too, by each individual, what for, we will never know?

Game footage means a lot more, than trying to name and shame, and put the spotlight on ones self, with a screen shot…

Be a team player no matter the result…
this isn’t ‘your’ team, or ‘your’ game…
It’s ‘we’ are a team…
And each person on that team forked up their own cash to play ‘the’ game…
So treat people the way you would like to be treated, kindly like a human, not coldly like an AI…

You will win some, you will lose some…

And yes, matchmaking has changed, and things can go more downhill in matches than previously (but those wait times before, no one wants that)…

But not being constructive about ‘what to do about it’ or politely addressing ‘what you might like done’, just doesn’t help anyone…
Highlighting that there are other players whom ‘have this happen and I’m over it’ also isn’t constructive, nor is ‘I’ll leave this game if it doesn’t change’…
We have all read those threads, baiting others whom share your same sour attitude isn’t constructive, it’s toxic…

If it’s upsetting you, just try playing a game where you are guaranteed a win, or for that matter, doesn’t feature and ‘win/lose’ function, like a general storymode game, or a constant respawner like Borderlands…

Otherwise… Just play the game and accept that this will happen…
And don’t lose your cool on mic about it, or this forum…

Be constructive in all arenas, in the game and out of the game…
And if then if it continues to fail… Know when to walk away…

Good luck with your future games everyone…
And if they feature said ‘potatoes’…
Take a deep breath, do what you can, and what you can’t do…
Let it go, let it go… :wink:

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But Gal is much much faster at clearing minions because you just stand back and energy blast them?

As a squishy melee character Rath would’ve spent more time killing each minion wave and been quite vulnerable to ambushes during it (deande invis + knockup chains, Marquis snipe, Alani geyser while he’s blocked by bodies in the middle of the minion wave, Gal silence or stun, hell even OM dropping a nade on him while he’s trying to minion clear would’ve hurt a lot). There’ll be situations where he literally couldn’t afford to dive into a wave without it being suicidal, or where he had to clear off the players around it first.

I dislike the hell out of kill/TDM focused players, but a couple friends play a lot of Rath so I’m aware how squishy and vulnerable (and lacking an escape) he is. You’ve got to give the guy respect for what he managed despite a bad situation, even if maybe his phrasing here makes him look like one of those kill chasing egos.

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I would GLADLY go back to longer queue times for better matches. PLEASE!

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Well, sadly I’m also in Australia…
And if you have seen on this forum, Aussie players are riddled with issues…

And wait times is one of them…
Exceeding 30mins sometimes, or don’t go anywhere at all…
and ain’t nobody got time for that, haha…

So I guess I’m taking the quicker queues as a win…
as it’s a guaranteed loss just not getting a game here…

I’m sure gearbox is reading this forum, and checking the stats of their game…
And in turn, will do what’s best for the majority and longevity of this game…

Even if it hurts the minority (could be you, could be me?).

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