I realize that it makes sense for Attackers to get an Attack Bonus and for Defenders to get a Defence bonus, but think just how much Defenders rely on Wave Clear abd Minion killing!
If im playing Ernest or Gali for example, both Defenders, and it’s one of those brutal, gruelling matches where you are just stuck at that first choke point just past your Sentry (in Incursion, obviously), and you’re just sitting there, clearing wave after wave of Minions / Thralls / Fatbots (not to mention eneny Battleborn), desperately hoping for that one perfect moment when you have broken their push and your counterpush to move up, sweep past the enemy controlled middle, and get to the eneny Sentry, well, it’s a LOT harder to counterpush when Attackers on the other team are getting 15 percent Attack damage against EVERYTHING NON BATTLEBORN coming out of your base!
It just perpetuates a vicious cycle of being stuck on defence!
I guess you could just stack your team with Attackers and use them for Defence?
But for those of us who main Defenders its frustrating!
Any thoughts?
Thanks in advance!