Attikus was hands down the character I was the most excited to try out, his design is pretty awesome. I got my hands on him, played about 20 matches with him (not the best sample size) and he has so much potential but definitely needs a few QoL changes and tweaks.
Now he’s not crap tier or anything like that but if you compare him to most other melee characters he falls a little short in some regard.
As many people have stated he definitely needs some hitbox tweaks as you tend to get stuck on eveeerrryything. Terrain is his biggest enemy most of the time. For creeps and possibly players he could passively push them aside as he moves.
His jump usually stops if you hit the ceiling leaving you pretty vulnerable with your hitbox the size of a bus.
The charge mechanic imo needs to be slightly overhauled since in certain maps like the defend point one he really suffers from it. Even his own allies can sabotage him by blowing up the creepwave that he is lumbering towards. I feel like melee strikes against other batteborn or big enemy should generate a charge. Even some hybrid like they progressively build as he hits things/takes damage.
Due to his massive size/lowish speed a durability upgrade/helix changes is in order. Especially with his crit spot being quite large in comparison to the other oversized battleborn. For being such a big guy he feels like he is made of tinfoil if the enemy is a half decent shot or remember to use quick melee to send you flying away.
They might have to tone back some of his damage to make these changes, but making him more relentless would fit his character well at least in my opinion.
That about sums up the couple ideas. I’d love to hear about other’s experiences with this lovable low born and opinions on these changes.