I dunno, I think “fun” should come from the ruleset changes, but not from skillset changes. When rules change at least you as a character are balanced, but when the skillset is “I can get everything!!” - it’s like a train-wreck-god-mode-or-whatever and it’s just fun for 1-2 times and it gets boring really quickly (just like using cheats in games).

1 Like

Yepppp

Good point about sentry, but why would the matches need to be longer if you start at level ten? Oh yeah less respawn time cuz if it scaled to level you’d be hitting minutes

Well, wouldn’t it be different when everyone can get everything?

oh? STARTING at level 10, I for some reason was thinking start at level one… then MASSIVE health buff for the sentry(i’m talking double to triple its health at a MINIMUM

1 Like

That seems very fair

Yeah! Imagine being Mellka and being able to double up on great helix levels like…

…well, level 18 would be fun? :cry:

2 Likes

Hey, I’d love a 6 second slow over 10 seconds, two Air Stalls, 600 health, 2.25 the size of spike, and being able to have Blade Launcher bouncing around dropping behind mega slows. Ofc, nothing like double pillarstorm with double force of will shadowfury and preamble, but not bad. Oh gosh, Attikus with double the tenacity

Oh, I was too sleepy when I read it… I assumed options already picked wouldn’t be available again!

1 Like

twice the size? for all we know the bonuses are multiplicative!(people think about boldur with these options!)

1 Like

Good point! I was thinking about that earlier but forgot that all values in this game are multiplicative. I’ll fix it

Nah, limits aren’t fun. I want double rift network and double chaining taser with 40 battery. Wait, his shield damage helix would be ridiculous. Also, I’m assuming air stall would be two seperate uses instead of one super use, but I’m not sure. Thoughts?

This would be a great idea as like a funsies thing - difficult to program yes but definitely amazing. Nobody would be overpowered, because EVERYBODY would be overpowered.

rubs hands malevolently
Now for a full DPS and mobility Mellka build…

1 Like

or a kleese who can slow and kill all at once while healing with extra batteries…

1 Like

Nah, just stack it. Twice the batteries, twice the shield buff, one shield shot for 200% shield damage, a taser that arcs to two targets, etc. No need to slow or heal when your DPS is that high. Oh my gosh, Toby with 9 shots per charge. And… 8 second stun. You’re just dead. Gone

Holy crap, though. Thorn with the +66% damage volley with 7 arrows AND curses targets on hit, plus the Hexsanguination+Hextension curse boosts, and Wrath of the Wild bouncing around and leaving blight pools everywhere… yeesh.

How do you get the +66% damage on 7 cursing arrows? And yeah that’ll be terrifying. Huh, Ghalt might be boring with this

Focused Volley (the mutation) gives you +66% damage per arrow, but -2 arrows. Knockout (right side) gives you +2 arrows for a total of 7. The left side one (I forget what it’s called) means Volley’s arrows curse targets on hit. Pretty scary wombo combo.

But uh, 5 arrows - 2 + 2 is still 5. And you can’t take more than two choices, as it’s only up to level 20, not 30 or 40

Oh, yeah, good point. My bad. Kinda half asleep here.

1 Like