Okay so if you’ve played this game more than pnce, you’ve hit level 10. And then you’re just done. You’ve also likely imagined hitting even higher levels. So I had an idea. You start at level 10. You can then hit level 20 in this. Once you get to 11, you have the same options as you had at level 1. Whaaaaa? Yes. Now, you can choose the reveal on Ambra after you’ve already chosen the debuff at level 1! This would go up to twenty, where it gets amazing. Let’s use Orendi as an example. You could get double Encore (just a normal strength pillar, or perhaps two extra half ones.) Cooldown would be ridiculous. Knockback could be amazing. You’d have shots that home in reeeeealy well. Shields would get jumpstarted faster. Pillarstorm would be ridiculous. Now, the obvious cons:
Impossible to program
What if you choose something like Radiant Halberd and Spear? That would take them both activating simultaneously which would get ruined most likely by heat mechanics, or would make one super strong Nova that takes tons of manhours to program.
Pros:
Fun
Keeps Balance curve (Oscar Mike will still have his early game greatness, and El Dragon will be truly unstoppable)
You still get the stat boosts, making it slightly less scary
Minions would start at level 15 and go to thirty for balance (in the next patch they’ll level up every 120 seconds I believe it was. If I’m wrong just change them to the proper level)
Sentry would be buffed to compensate. Varelsi in Face Off and Capture would be much higher level units
So I just thought this would be cool. Thoughts?

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but for some characters aren’t the choices kind of one or the other? such as whiskeys three bombs vs his MIRV…wait…9 napalm pools?! ooooooohhhhhhhhhh

I had a similar thought to this. My idea was a game mode where you would get both or all three Helix choices when you level up. I just like to think about what certain abilities would become. Like Oscar Mike’s nades on nades mixed with the napalm. Rath would be awesome because all of his fun Helixes are out shined by their other choice

another thought as well, it would be insane but if this mode were implemented i’d say a few changes

since this mode would be to explore true craziness in helixes,

the matches would need to be longer and sentry health would need a big buff for this mode…

maybe not a great idea for normal matchmaking, but if they add more options to the private matches(a rules section if you will) that would be great!

I dunno, I think “fun” should come from the ruleset changes, but not from skillset changes. When rules change at least you as a character are balanced, but when the skillset is “I can get everything!!” - it’s like a train-wreck-god-mode-or-whatever and it’s just fun for 1-2 times and it gets boring really quickly (just like using cheats in games).

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Yepppp

Good point about sentry, but why would the matches need to be longer if you start at level ten? Oh yeah less respawn time cuz if it scaled to level you’d be hitting minutes

Well, wouldn’t it be different when everyone can get everything?

oh? STARTING at level 10, I for some reason was thinking start at level one… then MASSIVE health buff for the sentry(i’m talking double to triple its health at a MINIMUM

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That seems very fair

Yeah! Imagine being Mellka and being able to double up on great helix levels like…

…well, level 18 would be fun? :cry:

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Hey, I’d love a 6 second slow over 10 seconds, two Air Stalls, 600 health, 2.25 the size of spike, and being able to have Blade Launcher bouncing around dropping behind mega slows. Ofc, nothing like double pillarstorm with double force of will shadowfury and preamble, but not bad. Oh gosh, Attikus with double the tenacity

Oh, I was too sleepy when I read it… I assumed options already picked wouldn’t be available again!

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twice the size? for all we know the bonuses are multiplicative!(people think about boldur with these options!)

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Good point! I was thinking about that earlier but forgot that all values in this game are multiplicative. I’ll fix it

Nah, limits aren’t fun. I want double rift network and double chaining taser with 40 battery. Wait, his shield damage helix would be ridiculous. Also, I’m assuming air stall would be two seperate uses instead of one super use, but I’m not sure. Thoughts?

This would be a great idea as like a funsies thing - difficult to program yes but definitely amazing. Nobody would be overpowered, because EVERYBODY would be overpowered.

rubs hands malevolently
Now for a full DPS and mobility Mellka build…

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or a kleese who can slow and kill all at once while healing with extra batteries…

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Nah, just stack it. Twice the batteries, twice the shield buff, one shield shot for 200% shield damage, a taser that arcs to two targets, etc. No need to slow or heal when your DPS is that high. Oh my gosh, Toby with 9 shots per charge. And… 8 second stun. You’re just dead. Gone

Holy crap, though. Thorn with the +66% damage volley with 7 arrows AND curses targets on hit, plus the Hexsanguination+Hextension curse boosts, and Wrath of the Wild bouncing around and leaving blight pools everywhere… yeesh.