If we can’t get an option to remove modifiers let’s make some bearable simple ones. If we could get modifiers without build breaking penalties to crit damage, elemental immunity and less visual FX I feel like this could make Mayhem 2.0 a much better system.
The worst part is adding more modifiers is the increase on RNG on re-roll. This could make getting your preferred rolls even more of a nightmare. We need to be able to roll each modifier individually.
My second issue with this is the automatic re-roll when your game merges with another via matchmaking. Even if you get selected as host, your hard earned roll gets tossed, this needs a fix ASAP. The party should take the roll of the host and everyone go home with their prior roll when the party disbands.
Simple modifiers wouldn’t be restricted on any variation of rolls, so you could get all of them if desired. These are my proposed simple modifiers
Easy - Do It Better - Gain 15% damage from all sources, the best defense is often a better offense
Medium - Bloodsuckers - Enemy attacks now heal themselves for a percentage of damage dealt.
Hard - Headhunters - Enemies have greatly increased accuracy, and are more like to target critical hits. Face protection is advised.
Very Hard - Right Back at Ya - Armored badass enemies have a small chance to ricochet bullets back to their attacker. Do you feel lucky?
As always, other and or better suggestions are appreciated.