They are extremely common, just not for games that make it to consoles. MOBA style games (like this) always have one, as do most RTS style games. They are common in games with an in-game progression system with resources and snowballing features that can restrict your ability to even put up a fight vs the enemy because they are just crushing you with experience before skill gets involved.
Surrender is a great option to have when both teams are experienced with the game enough to know when they are outmatched and defeat is inevitable… but if people just use it when it looks like they aren’t going to win then it can be a problem. The thing is, with a group of 3 you can never be surrendered for.
When playing alone, people will want to quit, if you don’t let them surrender when they are getting their butts handed to them they will just leave the game… which means they have to turn the game off with a sour taste in their mouth… which means less returning to the game… which means population dips drastically.
In all my games since the incursion patch, the only surrender votes that have gone through were when the final sentry was below half health and many games people wanted to play out to the bitter end. Which is great, it means GBX is balancing the modes well. If you want to not get surrendered for by your teammates, find 2 other people on the forums whining about the same thing and group up. I really doubt that it’s happening THAT much that you can’t play because you’re always being surrendered for… and if it is, it might be you. Take a look at your playstyle and how much you are helping your team without giving away XP by dying.