I’ve had this idea for a while now, and I figured I’d share it with the community and get other people’s thoughts on it.
First, I’d like to present my findings on the current state of Earls veteran rewards machine. As most of us know, it is not possible to get a legendary in the machine, and with that in addition to how easy it is to obtain anointed items in the mayhem modes, the machine ends up being overshadowed and forgotten. From what little research I did, I found out that, and correct me if I am wrong, the Eridium price of the items in the machine are directly tied to the price of the said item, by a ratio of about 53-54 dollars per piece of Eridium,making an item costing 1000 Eridium only worth a measly 54,000 at most (assuming I did my calculations right). I didn’t test for the item of the day, which most likely has some kind of discount , but even then, the trade off is just never worth it. This conversion means that even 10,000 Eridium barely equates to more than half a million dollars! And this is coming from a guy sitting at $99,999,999! I personally suggest a rework of the veteran rewards vendor, but this wasn’t even the point of my post.
I believe that Eridium would become a valuable resource again if there was some sort of store, station, bench, etc. or whatever you want to call it, that allowed you to put a random anoint on any piece of gear you wanted. The anoint, although random, would be weighed more heavily for the class you were playing when applicable, so for instance, if you were trying to get the on AS start regen a grenade on Zane, you wouldn’t be getting the Moze specific anoint for grenades instead. It would cost the Eridium amount equivalent to the gear score of the item. I feel as if it is a perfect balance between being expensive enough to where you need to choose wisely what it is you will benefit most from an added annoint, and not being absurdly costly as to discourage its function. This makes it slightly more costly to reannoint already anointed gear, but also makes gear score’s number seem more relevant, as well as automaticity scaling this system with gear’s level. Lastly, this would be the solution to the long standing problem that is getting anointed quest rewards. Now, on a final note, there are specific items that cannot ever be anointed, such as the scream of terror and ghast call, to name just two. I don’t know if that is an error, or just how the items are meant to function, but I don’t see it as game breaking if these items were allowed to be anointed through this method.
Anyways, sorry for it being such a long post and taking so long to get to the point, as well as being somewhat disorganized in my writing. Let me know what you all think of this, and hey, maybe if this idea, or a similar/improved version gets a lot of traction, gearbox may just end up implementing it!