First, I want to discuss all of potential benefits if items didn’t have levels, hence allowing to start looking for end-game equipment right from starting the game.
+Would remove limitations and problems caused by differences in player levels in coop play. As result anyone would finally be able to play with any of his friends whenever he wants to, without having to drop the idea due to difference in character levels.
+Would make balancing items far easier for not having to consider how item behaves on different levels, thus allow to go further with diversity of item abilities.
+Would provide maximum satisfaction from looting better gear since very first step into the game.
Leave leveling system for building character skills and for displaying difficulty of enemies. The game would be far more diverse if you could meet enemies from all the way from level 1 to level xx where the level doesn’t represent their health bar, but their amount of actual skillpoints and abilities, just like how it goes for vault hunters. In my opinion that would be a far better system than one where players magically do close to no damage to a higher leveled enemy.
I think that this is a direction which needs to be explored, because I don’t think that current Borderlands formula is perfect and I firmly believe that it can be improved a lot. After all, the community have played the same game over and over to point of puking, so Gearbox might as well use the fact to their advantage to experiement with new mechanics and completely change the system for better good, since not only that would improve experience for fresh blood in the franchise but also would give fresh experiences to all of tired BL fans. Or at least that’s how I see it. Opinions? Other ideas?