Let’s all be honest here, when compared to every other Vault Hunter’s Action Skills and Gimmicks, Amara is… lacking. Our Girl is stuck with a single action skill and augment, meanwhile Flak gets an action skill, two augments, a pet that attacks and buffs, pet variants, and a unique pet command attack. Zane gets two action skills and two augments plus skills the reward him for using two action skills. Moze gets two action skills and two augments and some BL2 style action skill mods in her trees themselves(dome shield, turret, auto mech, etc).
I keep seeing people say that Amara’s gimmick/“strength” is her diversity and flexibility, but well, that just doesn’t show up in gameplay nearly as well as that other stuff, does it? After all, it isn’t like you’re swapping your action skill and augment around on the fly during combat. So, I think some minor changes should be made to truly emphasize Amara’s “flexibility.”
Have Amara’s Action Skills, Augments, and Elements unlock as she levels up independent of skill points invested into any given tree. This lets her be truly flexible in her choice of action skills and augments since she is no longer limited to what’s made available to her in the tree you went down because you liked the skills in it but not the action skills/augments.
Open up a second augment slot for her action skill. Amara’s augment pool is already the smallest of the roster, she has only 5 across all three of her skill trees; let that become a strength by letting her equip two of them. Yeah, she may only have 5 augment choices, but now she can pick any two of them to use with any action skill across any of her skill trees, something the other characters can’t do or even need to spend a skill point to unlock augments.
And that’s it, these two small changes alone would greatly improve Amara’s gameplay and build diversity and truly make her the “flexible” vault hunter choice.