Unofficial Community Patch is out and is successful.
At some point @shadowevil1996 will shift to skills and I thought this might be a great way to achieve some sort of consensus from the “soldier community” as to what skills he could look at to modify…and by how much.
I truly understand that we may NEVER come to a total consensus…and that’s OK. But it would certainly help Shadow more hearing ideas from an organized place like this forum
So I will start:
Laser Sight is currently useless…in fact, I can’t really tell if it does ANYTHING except add a laser pointer with the addition of a point
Recommendation: It’s an accuracy buff so make it buff Accuracy across the board exactly like Precision does with Zer0
Overload: Unfortunately since this skill is AR’s only…and VERY few people use ARS in the game…and most AR Mags are actually fairly large to begin with. The skill is NEVER used
Recommendation: Instead of just AR’s make the bonus apply to ALL weapons. If that looks too much the percentage of increase with each poiint could be reduced slightly
Ranger: Buffing 7 skills by 1 percent per point is just…nothing. NOBODY does Ranger, it is way to far down the tree to use precious points for a 1% giain…even if it is 7 skills…they put their points elsewhere.
Recommendation: 2% per point would be tempting…and it’s far enough down the tree that it FORCES tradeoffs and points taken from elsewhere
Duty Calls: Another NEVER used skill. It HAS to be buffed enough to make NonElemental an OPTION. Right now…an additive bonus of 25% is meaniningless.
Recommendation: Change the value for each point added to 6% and make the bonus Multiplicative . And all of a sudden NE becomes a TRUE option on Axton
Nuke: Nuke does not hit hard enough…it’s that simple. It doesn’t even hit hard enough to offset the animation which takes you OUT of the fight and breaks your targeting for a few split seconds.
Recommendation: Make Nuke be able to KILL lower level enemies at OP8 and increase knockback…it’s that simple. It is a CAPSTONE for crying out loud!
Phalanx Shield: The damn thing is paper thin. it goes down on the first shot at OP8
Recommendation: Phalanx Shield needs to be able to stand up to virtually anything for AT LEAST 3 seconds…at least once during it’s deployment. 3 -5 seconds…I can work with. Gone in a split second, it’s useless.