companies need to make products that sell in order to remain in business. they are not forced to dumb anything down, but there is a requirement that the game be profitable.
were this game more accessible more people would play, more copies would be sold, and more dlc would be purchased.
The thing is, if it was different, it wouldn’t be Battleborn. Making Battleborn different but “saving” it’s population wouldn’t actually save Battleborn. Taking out the core aspects of Battleborns gameplay would make it a different game. We’d be saving something else. (That sounds horribly ominous…)
We shouldn’t waste our time thinking how well Battleborn could do as not-Battleborn. We should think about how to save it as Battleborn. Games don’t need to garner to casuals to do well. The souls series is a good example of that.
So far, the game has struggled because of a multitude of reasons.
Inopportune release time, Matchmaking, Marketing, Balance, Performance Problems…
But I don’t think that being Battleborn was ever one of these reasons.
Totally agree and I felt that way with Mass Effect 3 (I thought the ending was good, I didn’t need to know what all the other characters had for breakfast) Sometimes for creativities sake games are better unchanged
Let’s a bunch of us head on over to the Overwartch forums and make some topics about how much better OW would be if they were to remove in-match character switching and add in Helix-style level ups.
There would be more flames than a Chaos Rumble match with 10 level 10 Mutation using Orendis with Purple Cooldown reduction gear running!
no doubt. But I wager not as much as you might think.
The other option to ditching the moba aspects would be to have a much more expansive campaign. The leveling works very well in story mode. it ensures that new players can play with vets without having to farm or powerlevel.
If campaign were a bigger draw the moba styled multiplayer would be less off-putting.
I just don’t understand why this would be better, many that play the game like it this way and it feels unique, if this change was made characters and matches would feel like rock paper scissors and not unique, plus this game was made as mainly multiplayer
Another detail about the changes the Op wishes to see: The costs.
Developement would cost money. Alot.
It would cost time.
To develope BB it took over 4 years (and approx. 250 workers), so I´d think 1-2 years to craft helix-less builts, implement it, change surfaces, create new content/code + balance that pile of… what ever is left.
The outcome will be a total different game, but with same charactermodels & tilesets. It will cost as much as a new title regarding developement and time though.
What I try to say: a rework on such a scale is often more complicated and more expensive than building something new from scratch.
Your wished changes adress some very core details of BB, changing and reworking them would cost far, faaaar more recources than you might imagine atm.
From my standpoint it would be a waste of recource and a bit more than just a slightly risky business decision.
_
Many things that look simple from the outside are indeed very complicated when looked upon closer.
Like programming and game-developement.
How would you do a helix less mode though? certain characters are absolutely bonkers at level 1 so you would have to create a whole new level of baseline for how the characters perform. Like why would I pick whiskey who gets a wound and a single sticky nade shoe when I could play Montana who gets a knock back/stun and a slow? Then there’s ghalt…