The thing is, if it was different, it wouldn’t be Battleborn. Making Battleborn different but “saving” it’s population wouldn’t actually save Battleborn. Taking out the core aspects of Battleborns gameplay would make it a different game. We’d be saving something else. (That sounds horribly ominous…)
We shouldn’t waste our time thinking how well Battleborn could do as not-Battleborn. We should think about how to save it as Battleborn. Games don’t need to garner to casuals to do well. The souls series is a good example of that.
So far, the game has struggled because of a multitude of reasons.
Inopportune release time, Matchmaking, Marketing, Balance, Performance Problems…
But I don’t think that being Battleborn was ever one of these reasons.





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