If only this game wasnt a moba

If it was more accessible to more players being more casual, this game would lose its uniqueness and fun to me and I’m sure a lot of other people

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@cadecampbell

My thoughts exactly.

Totally agree and I felt that way with Mass Effect 3 (I thought the ending was good, I didn’t need to know what all the other characters had for breakfast) Sometimes for creativities sake games are better unchanged :slight_smile:

But wouldn’t that make it just another hero shooter??

Let’s a bunch of us head on over to the Overwartch forums and make some topics about how much better OW would be if they were to remove in-match character switching and add in Helix-style level ups.

There would be more flames than a Chaos Rumble match with 10 level 10 Mutation using Orendis with Purple Cooldown reduction gear running!

:sob::stuck_out_tongue_winking_eye::scream_cat::laughing::zap:️:zap:️:zap:️:sunny:️:sunny:️:sunny:️

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What a great idea. Lmfao
We’ll be in Bancity in no time xD

no way. Gearbox has too much talent and creativity for it to be just another hero shooter. Was Borderlands just another shooter?

Battleborn has a lot going for it. Being a moba is not one of them, despite the fact that many like it.

Well it won’t have much going for it if you changed the moba part

no doubt. But I wager not as much as you might think.

The other option to ditching the moba aspects would be to have a much more expansive campaign. The leveling works very well in story mode. it ensures that new players can play with vets without having to farm or powerlevel.

If campaign were a bigger draw the moba styled multiplayer would be less off-putting.

I just don’t understand why this would be better, many that play the game like it this way and it feels unique, if this change was made characters and matches would feel like rock paper scissors and not unique, plus this game was made as mainly multiplayer

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Another detail about the changes the Op wishes to see: The costs.

  • Developement would cost money. Alot.

  • It would cost time.
    To develope BB it took over 4 years (and approx. 250 workers), so I´d think 1-2 years to craft helix-less builts, implement it, change surfaces, create new content/code + balance that pile of… what ever is left.

  • The outcome will be a total different game, but with same charactermodels & tilesets. It will cost as much as a new title regarding developement and time though.

What I try to say: a rework on such a scale is often more complicated and more expensive than building something new from scratch.
Your wished changes adress some very core details of BB, changing and reworking them would cost far, faaaar more recources than you might imagine atm.

From my standpoint it would be a waste of recource and a bit more than just a slightly risky business decision.

_
Many things that look simple from the outside are indeed very complicated when looked upon closer.
Like programming and game-developement.

its definitely too late to do it wide scale, and would likely be a mistake at this point.

but for the sake of sales and population not being a moba is probably better.

a helix-less mode could be done yet, but I wouldnt count on it.

many who play the game… they just dont happen to be very many.

How would you do a helix less mode though? certain characters are absolutely bonkers at level 1 so you would have to create a whole new level of baseline for how the characters perform. Like why would I pick whiskey who gets a wound and a single sticky nade shoe when I could play Montana who gets a knock back/stun and a slow? Then there’s ghalt…

Really dude cmon, it still stands that it would change the game making it less unique, worse, and lose players and probably gain none

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Best solution would be a death match all lvl 10 no gear(probably).

So there you go, 10 minutes to murder everyone and see who got more kills.

I dont think i would play it… Sounds boring and it would split the community into a new queue.

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I think it’s odd that “community” and “kill X community members” are part of the same game.

thank you for sharing this gem of a vid. wow just wow, it’s not like they are even trying. they are practically piggybacking of off OW like a leech.

That in no way stands. You’re jumping to conclusions.

Its a little late for it now, but I bet having something a little more beginning friendly like a rumble or simple objective would have made the more complicated objectives with Helices less daunting.

Its the same logic behind Overwatch having a Quickplay option where multiples of characters can be chosen on a team and ratings are not affected.