And like if they added platinum-cheap items, 5, 10, 25 plat for like, really simple skin color differences, something super labor-cheap to make, literally different hues of specific skins. maybe half hour double xp, the like.
I’ve wanted the ability to convert in-game credits to platinum (or at least have the option to use in-game credits for purchase of items that are currently platinum only) since the platinum thing launched. So, heck yes!
Gearbox/2K have already stated that they have no plans to add ways to earn Platinum in game.
I think in a Reddit post from @Jythri…or an AMA somewhere, I forget, it was said that they’re possibly looking into having players have the option to convert their credits to platinum
Not to mention that the people who already purchased with real money would have an apoplectic fit which would drown these forums in rage within a day.
I’d be fine with it
I don’t see why, the result would be more active players, which rewards the entire playerbase. The end result is the game being supported. I’ve bought plat on a few occasions, and I certainly wouldn’t be mad about a shift to encourage playing a ton.
That’s not a title!
If there were more skins, loot packs, players, and overall more contents I would agree with the idea. Only then it can be beneficial to both the developers and the players to earn in game currency by spending more time playing. It’s not a good idea with the game’s current state (small amount of skins and low player base across all platforms)
Perhaps the title could be shorter? Rn it feels as long as the actual post lol. But uhhhh, YES pleeeeeeeeeease. I’d love that sOOO much. I wouldn’t love if it was like 10 per win, 5 per loss, 3 for surrender. 1 for failing a mission on normal, 2 for Advanced, +1 for hardcore, 10 for bronze, 12 for silver, 15 for gold, +5 for advanced, +5 for hardcore, heliophage is +5, +5 for PVP events and 10 for PVE events. If this was implemented, I’d play for weeks just to get one skin (I’ll play no matter what but this would officially kill my chances of platinuming sly 4 at the advice of a friend)
As many members said already: Pretty huge title. I think its even the second longest I´ve ever seen here.
Could you make it a tad bit shorter? Maybe put “if you could grind platinum via playing…?” as title and put the rest in your OP as starter of the discussion?
That would be short, neat and a attention-drawing title too.
Didn’t realize I could edit titles, sorry, thanks!
Yes, that’s one of the things that it game needs. I left playing for example cause i paid a lot of money for the game and when i see that if i want a skin i have to waste MORE REAL MONEY i decided stop playing, and i really like the game!!! but it is worng, u can’t make the skins only available with real money when your players have paid a lot of money for the game yet. I can understand it in a f2p game, but not in a paid game.
Im Not a fan of this idea. The game needs such things like microtransations and its ok that u can get the skins and taunts only with real money. Gearbox needs money and our Support to give us the quality of new content we want.
That would be great! To this day I still didn’t buy plat simply because I’m not up to pay more for a game i already paid for. If I had the chance to earn at least part of the plat with grinding I’d be willing to drop more money on it though.
But first of all I’d like consistent pricing… they still didn’t justify/explain the seemingly arbitrary pricing of the skins we got so far, did they?
I can not agree with this. No game needs microtransactions, if anything their introduction has caused a rift within the community. I’m not sure what the intention was, but I don’t think it played out as hoped. There is no reason why any game ever should have or even need microtransactions, back before the internet and the introduction of microtransactions the gaming industry was profiting just fine and quality games were still being developed.
I’m still waiting for this actually. EVEN CONCURRENT F2P GAMES ALLOWS IT. Paragon rewards you with platinum here and there, and it’s even simpler for Paladins, as you simply needs to connect (connect, not even play lol) every day for a week to receive some. Rinse and repeat and that would lead to accumulating it week after week.
It’s long if you want several skins, but it’s here. And I tell you what, platinum skins in paladins, and especially in paragon, are far more appearance changing than BB’s platinum skins. And those are F2P games so they actually need those skins to be bought with real money by as many peoples as they can. Yet, they allow it to be grinded.
We have tons of players who bought the game and are not playing it. I don’t know, how about setting a reward for playing at least one game per day, after several days you’re rewarded with a little platinum. Make community challenge, timed challenge, and offer skins or platinum as a reward for those who accomplished them. Use platinum grinding as an incentive to play. This won’t work for everyone, yes.
But building a solid community = cumulating various reason to keep playing regularly. This is one that is super easy for developer to use AND is definitely effective.
Rewarding for successive connection/play each days of a week is common sense. Not giving away skins with shift code that you just have to connect once and then disconnect after entering it, but rewarding with timed challenges, should be obvious. This isn’t a single player game after all…
So if I could grind it, then yes, I would. And lots of other peoples would.
Do you know why some of these games give you free little bits of premium currency? Do you know why drug dealers give out free samples of their drugs? It’s to get you hooked. You get enough of the currency to buy a skin or taunt and after a few you want more. Just like with drugs. You get that high and you want more. Then you start spending your own money. So here we have people asking for support for some nasty psychological trick to get you to spend more money. Sure, why not. Go for it. 
First: Drugs dealers does that because the product will actually trigger something in your brain you have no control off, leading you to addiction. It doesn’t work with product who have no chemical reagents.
In the videogame industry, it doesn’t work that way to make someone addicted to spending money in it.
Seeing someone with a cool skin, or taunt, trigger the “want” effect easily for some peoples. Nothing needed there.
But you can also trick others by doing “False hope”. Which a lot of F2P game does (Like War Thunder) who make you think you can get something for free, but you actually never will, or you’ll need to “work” for it really hard.
In War Thunder there is two way to get Premium Vehicles: “Real” Currency, or War bonds.
If you don’t want to spend real money, you can either try to acquire the currency by doing some events (Too rare, and too few currency won. Also ridiculous objectives)
Or by acquiring war bonds. But only high level players who play every day (And quite a lot) will actually get something worth it from it.
Since it’s hard, long, and actually painful to do, it may force peoples to jump the hoop and buy the Currency (Which is the intended result)
That’s “False hope” in a nutshell.
You can also do this with “Boxes”, like Overwatch (Really low chance to get something great you actually want)
If you do it like Paladins though, it doesn’t force you in anyway. As you don’t have the “pain” effect: You just log-in, nothing else to do. You’ll get what you want eventually.
Thing is, usually, this kind of thing don’t last long, and the devs will probably change it.
Do you know what makes peoples get hooked in a game like it’s a drug? it’s the quality of the game before anything else. no one want to get a premium currency of a game they don’t like to play.
Thos who can get hooked that much into battleborn are ALREADY playing it (and some are at more than 800 hours in) and most of those are already buying skins despite the low amount of players rendering the future of that game uncertain.
Blame the devs for making a good game if you want, and not the way to keep a decent player population.
As for me, I simply rejoice at the idea of playing games good enough to get really hooked. I play video games to discover and enjoy that kind of game. Not the “somehow-ok-but-not-so-memorable” type of game.
What about you? And in which category do you believe Battleborn deserves to be? 
Uhm the game industry profited with guides… There were phone lines to ask for tips!!
There are two kind of games and reasons to add micro transactions.
1 the finished game that dosent have updates or patches; this games are finished, dosent need balance or any other kind of investment from devs. Microtransaction are added in a greedy way.
2 the game is in constant development, adding new content and a hero cycle, it needs a constant move of money to keep the game moving.
We have cosmetic and x2 exp microtransaction you are not forced to buy anything and if you do you are paying for more updates, if this were an old school game you wouldnt have more cosmetics only x amount and maybe new cosmetics in the new súper kawai 2.8 platinum versión. And you would pay full price for the same game with just a few new things coughkingdomheartscough