I’ve mained Moze for the better part of 1,000 hours. After playing the same character, fighting the same bosses, trying out all of her coms, I got bored and decided I should play a new character. I have a maxed out Flak, so it was between Zane and Amara. Zane it was.
Holy crap! Now, I knew that Moze wasn’t the most powerful, most tanky playable character. But, I thought she held her own very well. Yeah, it took me several hundred hours to perfect her skills and equipment. None of my friends that I regularly play with used Moze, and my Moze was just as powerful as their Amaras, Flaks and Zanes. I just figured Moze was a bit more complex and it took awhile to make the right build.
Have you ever been faced with a challenge, that no matter what you did, no matter what tool you used, it just wouldn’t get any easier? Yet, you were doing it better than most around you? Zane made it feel like I was given that extra strength, that made it feel like there were no weaknesses or short comings. Here’s why:
Moze’s weaknesses vs Zane
—Moze- no heath regen skills, other than Vampyr which requires grenades which is hit or miss with malfunctioning MoD
—Zane- multiple health regen skills and barrier action skill (huge impenetrable dome shield). Continue to damage enemies and barrier stays active. Not to mention Zanes movement speed increases with kills. So you have both a giant dome around you but you can also dodge enemy hits with ease.
—Moze- requires very specific items and anointments to be considered powerful, which still lacks in DPS compared to other VH’s.
—Zane- multiple skills that boost damage. Barrier amps damage. Freezes enemies with crit hits. Damage increases with movement speed. Any weapon type can be used. Anything with SNTNL Cryo anointment and Barrier is very powerful. Redistributor with SNTNL and Barrier is godly. Like you can wipe out 5 or 6 Hardened Badass Zealots in slaughter shaft simultaneously under 5 seconds. Heck, you can complete slaughter shaft in 20-30 mins.
—Moze- MoD is buggy, sadly. Her survival and health regen depends heavily on this skill. When it works, I’d say you roughly regen 1 grenade every 5 seconds. Realistically, when you need them the most, they don’t regen at all.
—Zane- has a grenade regen skill that allows you to spam grenades constantly. Throw a grenade every 2 seconds if you want. The grenade regen is guaranteed, not by chance, by a percentage of total grenade capacity. Why Moze doesn’t have this same exact grenade regen mechanism is beyond me. It works and works very well.
Self inflicted damage by splash
—Moze- accidentally run in front of a wall, or enemy and splash yourself? Instant death. Shoot the flaker too close to a wall or ceiling, dead.
—Zane- ha, barrier, splash away!
Action Skill activation/deactivation time and cool down
—Moze- takes time to hop into Iron Bear, and then out of Iron Bear. If you do just this, then cool down is basically non-existent. If you use Iron Bear, cool down can be quite lengthy, unless you’ve decided to remove skill points that help Moze’s damage or survival and opt for reduced cool down.
—Zane- 2 action skills active at 1 time. Instant activation. Most of Zanes anointments are during action skill, not ASE. Short cool downs, sometimes just 5 seconds.
—Moze- DiB, PD, Grizzled, requires actual kills to activate
—Zane- 10 kill skills, can be activated by just damaging enemies or activating an action skill. Don’t even need to kill anyone to get kill skills lol.
Moral of the story is, if you’re tired of not having enough survivability, damage output, grenades, kill skills, or don’t like Iron Bear, give Zane a try. He’s the closest thing to Moze and is insanely powerful and impenetrable.
True Takedown Mode in M4, Solo, is a walk in the park.