Are you kidding me. It hasn’t had years to grow, like LoL or dota, and it’s still got a massive player base! I’ve literally only faced the same people at most three times since beta. Yes, blizzard can afford to, but that wasn’t a mistake. It was just added incentive. And if you read the forums/comments on the news page when they made a similar decision as gbx, people legitimately preordered the game to get Tracer.

So tell me where that’s flawed then, because that seems pretty concise to me.

Easy, her inclusion doesn’t impact your game in a negative way, you have 25 heroes, other healers so your team isn’t without one, other cc’ers and other damage dealers. Even with that said if you group with randoms then there is always a chance you get someone picking her, or your opponent doesn’t have her either and thus shes not in the match.

Just because other people are playing her doesn’t make the game imbalanced. Being bitter about someone getting something first because they paid for it is a pretty dumb thing to be whining about. What if everying did get her at once, only 2 people in a match of 10 can play her at a time so that makes a larger chance you wouldn’t even get to pick her if you owned her.

I have replied to you MULTIPLE times. Scroll up.

You’re the only person who thinks that way unfortunately. I’m not trying to belittle you or anything of the sort but seriously. come on dude

Misrepresenting my stance is sort of silly and seems to be a common defense I see here. I’ve played a lot of games in this genre, I don’t care if someone picks someone else as long as that champion is available to everyone and not exclusive to cash only for any length of time.

Bottom line is she’s behind a paywall, and calling me salty or whatever doesn’t change the facts.

Whoops, 34 people must have liked the topic by mistake. They should fix that.

Because you failed to give a valid reason to why GBX shouldnt have done it, when thats pretty much the point of having season passes other than rather generic and baseless “impacts balance” - which is hilarious because that would mean that games like LoL would be the most unbalanced games ever - or the typical answer of “the game is gonna be dead” which just further demonstrate a lack of actual arguments.
So yeah, unless you come up with actual valid argument all i see i simply whiniing.

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Thank you! There’s nothing beyond “Other people are playing and im not” here! Why shouldn’t SP holders get early access, when they’ve agreed to buy all the dlc’s at once in advance then waiting to see if they want something, its a reward system… its not punishing non SP holders its rewarding SP holders, big difference.

Except League of Legends releases all champions with both a cash price and an in-game currency price at the same time. Name me a point in time where a new champion was available for use against other players while only being available for purchase via RP.

I’m extrapolating that data from the fact that there’s no effort from Gearbox to push for a competitive scene (Supported by the lack of tournaments, ranking system, and a spectator mode), waning interest in the game from the playerbase (Supported by multiple third party population trackers), and that the game’s price has been slashed in half not even a month after release.

Thats completely beside the point, people who have the will to spend money will probably be able to access the content before those who need to grind for ingame credits, you’re even disregarding the fact that lot heroes are behind a pay wall and thus those who spend money are able to access a lot more heroes than someone trying to buy them with ingame credits and thus would make your perceived “competitive unbalance” even worse on the game.

Regarding your second reply, no. You specifically said,

The reasons you give now are not compatible with your original statement, we were discussing the matter Alani release not the general performance of BB on the market. Please dont backtrack.

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omg… i give up… seriously i just can’t… smh

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26 days since release. You’re expecting a massive push towards a serious competitive scene? This game is still getting on its feet. There is still plenty of dlc to come, plus all the patches, hotfixes, updates, and balancing in the meantime. This game was never meant to be released as a “full” product in the traditional sense because it’s an online multiplayer that’s going to be constantly changing and growing.

If you want to argue that the price drop is a problem because of how soon it’s happened after release, then you negate your complaint about the lack of a push towards a competitive scene by acknowledging that the game is very new on the market

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No, I’m not. Let’s say Player A has 10,000 IP (Influence Points, the in game currency of League of Legends) and Player B has 10,000 RP (Riot Points, a currency that is only received by buying it in the store).

The League of Legends model: A new champion is released for the standard price of 7800 IP/ 975 RP. Both of the players buy the champion with their respective currencies and can use them immediately in any game mode. Player A will need to play more games between champion releases to have enough IP to unlock the next one, but he will be able to do so on the same day Player B can as long as he has the currency.

The Battleborn Model: A new champion is placed in pre-release. Player B, who purchased the Season Pass, is able to use the new champion immediately. Player A, who has the required in-game currency to purchase the new champion, is unable to do so for a week despite having the proper amount. Despite not having access to the champion even though he has the currency needed to unlock it, Player A can still have the champion used against him in a match by Player B. Player A can play games between champion releases to have currency ready for the next one, but will be unable to unlock it until a week has passed.

Player A doesn’t understand marketing and rewards/incentive that the company is using to earn more money which is what every businesses main goal is.

Also, Player C buys the game and cannot get 47,500 credits in the the first week, should they go on the forums and complain that people playing the game before them have an unfair advantage? No, because player C knows that it was his choice to not buy a SP or get the game earlier, We should all be like player C.

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I will go ahead and restate what I said above

When you bought the standard edition, you agreed to the terms that DDE/SP holders will get their content earlier

Was it a little lost in translation? Maybe, but I understood it pretty well and I bought the standard game, then after tons of time in PVE/PVP I decided to buy the season pass as I fell in love with this game. Plus the Sp is only 20 bucks…heck of a lot better than other games with their SP ranging from 30-50$.

Plenty of games as shown above are doing the same thing and it is impacting ZERO balance as there is generally an Alani on both sides, which means there is no balance issue.

It is “one week”, one tiny week, that’s all that SP holders get, not a month, not 6 months, 1 week. If you cannot wait that long and feel cheated then pony up the 20 bucks and buy a SP like everyone who has her did. There is no ranked play so there is no impact to your score, for right now it is casual play.

If you do not agree with the perks that SP/DDE holders get, then you shouldn’t have bought the standard game, or the game at all. You agreed to those terms when you bought standard whether you like it or not.

You’re only argument should be “Should SP/DDE holders get new heros sooner”. And in my response, Yes they should, it impacts very little to the game other than peoples patience and people offered up the extra money for a specific perk and they are now being rewarded with those perks. You can still buy the SP at any time and if you choose not to then you are further agreeing to those terms and will just have to deal with it.

Player C heads to the forums and is told by Player B that he can get 2,000 credits per match and that 47,500 credits is “no sweat”. Player C expresses concern that he has to choose between look packs or a champion release and the credit income is tight for him. Player B says that credits are no big deal and that he should just buy the season pass because everyone else is doing it.

Player C goes and plays League of Legends instead because it’s more honest about using a free to play model.

Again… you’re completely disregarding the fact that the person who buys them with real money still has the advantage of accessing more heroes which is precisely my point, the fact that one hero in LoL is released at the same time is completly beside the point here, we are discussing your reasoning that accessing or being able to access one hero ahead of time disrupts “competitive balance” which i’m demonstrating that it doesnt, paying LoL will ALWAYS have the advantage of unlocking more heroes on a shorter timespan.
In the end the only difference between LoL and BB is the timeframe of when the payment happens, and I dont see anyone on LoL complain about “competitive unbalance”.

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I believe you’re mistaking the overall “like” count from all posts for likes of the original post. I’m afraid your posts here received zero likes so far.


I still agree with the thread title. OP has the right to be disappointed with how there was no mention of getting delayed access to additional battleborn. Others have the right not to care about that. The rest is very vocal with their disagreeing, as pictured in this thread.

I don’t think your post will change anyting, just like I won’t accomplish anything with being salty about $35 price drop for digital deluxe. I can just not buy any Gearbox/2K game in the future, that’s all. Looks like I won’t get anything for supporting the game three weeks earlier - and I’m disappointed with that just as much as you are with delayed hero access.

Apologies, this forum layout is a bit weird.

Yeah, I’m a bit burned on that. Needless to say that any future releases that have either of those two names on them aren’t getting purchased before a month has passed.

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Look, You do have every right to your opinion on whether or not it should be this way and to feel a bit disappointed.

But in the end, that is the way the game was laid out, I doubt they will change it without some heavy backlash from the people who wanted to support the game more than the average player. They have already caught a ton of backlash from their price drop, as they should.

Is it unfair to regular players? Maybe, maybe not, that is an opinion. But one week is a very small timeframe in the course of a few years. Be ready as 4 more champs are coming out and it will be the same as Alani, plus they will be rolling out 5 new story missions for SP/DDE only, so you can expect 5+ legendaries that will be in the game that you will have no option of getting unless you buy the SP

I have to say I understand both sides of the argument and don’t feel strongly one way or another but I don’t feel the OP explained the argument well so I’m going to try to clear it up. This complaint is a very common complaint in the fighting game community. A lot of fighting games come out in Japan months before they release in America which angers many professional players. Why? Simply because the Japanese players get months to practice and learn the ins and outs before anyone in North America gets to play, putting Japanese players at an advantage thanks to experience. What is happening with Alani is similar just on a smaller scale/paywall. 1week/$20 compared to months/hundreds of dollars to import Japanese system and game. Still both sides have valid points.