I would agree that overall balance is pretty good, it definitely shows that they’ve been working to get balance changes out for a while.
That said, it makes it glaringly obvious when a character is out of line with the rest of the characters.
ISIC for instance, he was a free-win most of the time for me prior to the nerf. Now, he is a little squishier than he probably needs to be, but he’s mostly back in line with where he should be.
Galilea for instance having the plethora of abilities that other characters don’t have makes it glaringly obvious that she was out of line. Now, she’s falling in where she needs to be.
We’re getting to the point where a few tweaks here and there are all that’s needed on some characters, which is where you want to be before new characters get thrown in the mix.
Overall, I’m really excited by how well they’ve been doing with balancing characters, and now that it’s calming down a bit, I’m looking forward to them putting some more effort into ironing out the map design and UI issues like the buggy sentry announcements and the fact that you can’t see your stacks on gear/abilities.

