Immediate game impressions

@Ganjamira replied to the contrary - and I, as you can see, agree.

Chacun à son goût.

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3 and 4 this was showcased since they announced ,even in the beta it was explained at length

Well I´ve to say that a mission with a functional random team is done in ca. 20-30minutes, its far less time than many other games take for a mainquest or storymission.

I just can say that it seems you dislike most of the main characteristics of BB, and so it may just not be your game. That happens, I dislike many games too, even if I was eager to play them.

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I booted up the game this morning before coming to work and found the news page that’s trying to sell me the season pass (I bought digital deluxe) a bit obtrusive. I also noticed some form of tutorial mission started in the background, but when I pressed B to dismiss the news display thing, it seemed to exit me from the prologue/intro/tutorial thing.

Not the best first impression, but I’ll put that down to a false-start and try again after work tonight. I’m expecting maximum badassery!

After playin since 9pm aka 12 am launch east coast an havent stopped playing and im loving every minute of itthere was a slight hiccup in the initial launch but all seem well atleast for me so far

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Posts removed.

Try to talk about the game, not other forum users. Thanks.

I do beleive i was if you read it but w/e cry about my review of saying i love it on ps4 and that besides the initial launch start up almost every one had its ran smothly with no errors or disconnect but apparently thats not talking about the game lol

That wasn’t referring to your post.

In future, if you do happen to have any comment in relation to moderation, use a pm. Thanks.

It said you mesaged kn what i said weird but its all good

Thanks, GBX, for removing the yellow shard cluster beacons/icons vs the beta version :white_check_mark::dukeaffirmative:

Well the idea is that you’re not making the same choices every game, you should be adapting them to the situation and the team. For example, if you’re playing Orendi her first Helix is either a burn trail on Nullify or stealth reveal on her Shadowfire. If you’re playing a mission with stealth enemies it makes sense to take the anti-stealth upgrade, if not you should take the burn upgrade. At level 3 she can choose between Nullify jumping different directions or making her shield recharge depending on if you want to play for escapes or durability. This has always been a key, advertised feature of the game, it keeps each mission and team composition fresh (Galilea or ISIC with a team of squishy attackers probably wants to build more defensive abilities than if they were playing alone or with other tanks). You can also use it to just change up your game for fun, as a lot of the Helix upgrades can emphasize different playstyles with the character.

I recommend playing it again with that in mind. Think about the mission and team at hand and how your Helix upgrades best match them rather than playing it like an RPG and looking for the obvious “best” ability. You’d be surprised how much replayability it adds. :smiley:

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This is how every other game in the genre handles it, so you can be flexible based on the situation.

It takes like 3 seconds to do it. Its really not an issue.

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For you.

Many other people feel different.

You see, when you are trying to make money on a product - some times you may want to tfy and please both sets of people, so that they enjoy the product and recommend it to others.

You can, of course, be stubborn and not adjust your features.

But in a world where there are literally hundreds of other games I can spend my money on and enjoy - every negative you stubbornly defend just loses sales.

There is zero harm in having an option to save or quick select helix choices.

All of you who want to adjust it every level can - and those of us who don’t want to could have a preset version.

As it is, this and the level of difficulty are about to get our games returned to gamestop - and we’ll just find a game that isnt so much of a pain.

I have other hobbies too, i don’t have any desire to be forced into becoming a master gamer just to enjoy a game witg my wife and kids.

The thing is - my opinion is no kess valid than anyone elses, or more valid than anyone else - but Gearbox needs money from people like me too if they want to keep on funding new game development…

Reminver their slogan: “for every kind of bad ass”.
Clearly, many people here only want the game to be playable for people like themselves.

The problem is that we have to replay each mission over and over because it’s so damn hard (see a different thread).

So thats where your logic breaks down. Sure on different missions you may want to change up - but the 14th time in a row I’m attempting the algorythm I dont want to have to read every choice.

So the option to save or have a quick setting or something would be nice for us.

No one would be forced to use it. Everyon could change helix settings to their hearts content…

In PvE, it would be viable, but in PvP it would offer an unfair advantage. As a whole, it would be a nice option for campaign as there are times when you don’t get a chance to pick skills for a couple levels

There’s no need for any of that. The dude is entitled to his opinion just like anyone else

I overreacted a bit, but I stand by the basic point: this guy is being WAY too picky about a tiny feature that really has almost no impact on the overall game experience.

I’m sick of people whining about the tiniest things, and missing the forest for the trees.

The minute you start paying for my games is when you have a right to decide whether I am baingbtoo picky or to dictate what has impact to my enjoyment of the game.

Until then I reserve the right to have my own opinions about games that I bought for my family.

Clearly if I (and others) have taken the time to discuss it on a forum - it impacts our enjoyment of the game.

I got soooooooooooo tired of typing this.

Yes, and until you pay for my games I’ll keep on defending this game from silly complaints about minute details that really make little difference to the overall experience.

Its not a big deal. Get over it…

The other day, I was taking a bit longer than usual pondering the gear and what to use in loadout, when suddenly an animated butterly batted it’s wings and made it’s way across the sceen.

Tiniest detaill, and first and only time that’s happened, so far.

I loved it :dukehappy: