Immediate impressions

The launch sequence Gearbox logo animation with lightning cracks and smoke is kick-ass (as are the
lightning cracks surrounding the waiting line Battleborn logo).

Yea, perhaps minor details, but, somebody spent thought, time and effort on those details and … they do not pass unnoticed :sparkles:

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Agreed, I like the intro screen. Has a very cool feel to it.

gearbox, I heart you soo much!

Ehrm … 5:05 p m UCT: “The Battleborn Open Beta server service is unavailable” …

5:20 p m UCT: “Battleborn Open Beta inventory operation timeout” …

Also, the way the characters on the sides of the screen very slightly move back and forth. Wasn’t sure that was what was happening at first, as I’ve got a raging headcold that is making me doubt motion tracking at times, but yep, they do move ever so slightly.

game is pretty fun. Failed the one mission i got into because we couldnt figure out how to damage the small ice golem things. Everything said immune with random 16s and 17s which would do nothing. When i have more time later Id like to play again, but having missions that are sooooooooo long and only getting one extra life split between 4 people after boss kills seems like not enough. Can’t imagine this game without a healer, I hardly had time to do damage as miko, I had to keep everyone up constantly.

The guardians are tricky, the weak spot is their chest. Its harder to hit with melee characters, but still doable!

Thanks for noticing this, @GUNZERKUS. We were lucky enough to have legendary animator Michel Gagne (of The Iron Giant fame) on our animation team for Battleborn and that’s a small sampling of his work. Keep an eye on those types of VFX in Battleborn as many of them are HAND DRAWN.

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Got to play one round of the public story algorithm. I went random on the character selection and ended up with Miko. I am not a good healer. Luckily one dude in my group new what he was doing and led us through the thing. I started to get the hang of healing with Miko by the end and enjoyed it quite well. I wanted to see what kind of stats I put up which I think you can do in the Command section? I’m not sure, but I got put back in the queue…waiting…

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The Algorithm has expanded A LOT! :tada: (and the flight jump to final battle was yeee-haw!!! :acmcheese:)

Info summary after mission end is comprehensive and helps making (more) sense of what you went through - can’t be more specific atm other than it somehow feels as improvement vs CTT version.

Further, default colour intensity appears - to me - to have been turned down resulting in less of a strain on vision, which is most appreciated.

Have yet to see my post mission summary as I get thrown into queue before that screen even pops

I’ve been very impressed with those little unique touches that make a big difference.

I just managed to defeat the Ice Maiden at the drill room with Montana at rank 8 when, as I was about to proceed through the checkpoint, I (being an explorer) ventured over the back of the stairwell to the far end of the room opposite the entrance - where the drill activation plate is. I ended up wedged in between the staircase structure, the sloped floor and the sloped window with absolutely no way to escape. I took a screen shot and had to quit out. I am so miffed that was my downfall! I was on a roll and really getting into the flow.

GUNZERKUS :heartbeat: The Varelsi Space Night Fight Xperience

Love the intro before the start of the map too! Probably will be a good place to showcase skins and all that. And especially if it’s used to overlay the loading screen this would be a very intelligent touch to the game

Got say, I really enjoy the dialogue at certain points. For example, in multiplayer when the match is about to count down the lady sometimes says some funny lines.

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I really like the intro to multiplayer. As a newbie it helped a lot to have some diagrams to go with the voiceover.

Furthermore - as I do not find this mentioned elsewhere yet - THANKS to GBX for re-working the loot system vs the CTT version :white_check_mark:

So. Much. Better. :dukeaffirmative:

The option to re-name loadout packs helps such a lot when switching chars = another loot system change-thanks! :dukeaffirmative:

@GUNZERKUS I’m glad some people are noticing the FX. For anyone interested, here’s a video reel of some of the work I did on the game: https://youtu.be/rKy4BfE2Rhk, and if you’re interested to know more, I did an in-depth interview about our process and how I got involved:

https://www.toonboom.com/community/success-stories/michel-gagne.

Cheers and enjoy the game!

~Michel Gagné

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