Well since we never made a specific topic in regard to this subject i thought its time to talk specifically about how immunity heavy this game is.
Now we could list all the enemies that have immunity phases in this game, but this would not be productive in any way so how about we are talking about the good, the bad and relating to games with and without immunity phases and what would be good boss design in 2020.
For instance there are bosses in Nintendo games that only can be killed by hitting certain vulnerability spots. That would be a design choice I am actually happy with. This gets harder by covering the spot and so on.
Another example would be make the actual fight the challenge and not hitting that next immunity phase.
Also, a good way to make a boss fight challenging is to make certain items that are ākeyā in order to fight a boss properly, imagine getting into the ghost tower in PokĆ©mon red / silver / emerald without having the item necessary in order to see those ghosts.
Well thatās just a few examples.
How do you feel about immunity phases in this game?
This topic is inspired by the latest addition to the game cause as it seems GBX didnāt realize that Immunity is just a boring way to make a fight last longer
At least my opinion is Immunity phases hurt this game, and they are boring in general.
That said I donāt think its all that bad but i donāt wanna hang around in a boss fight that least for 2 minutes when 1:30 sec of it is waiting for animations to end.