I couldn’t agree more, I love the idea of playing through an area and coming across a random enemy that is of an elite form. The talk of them being extremely powerful is an interest, but why not develop that further? I really like the idea of increasing accuracy, damage output and health of these enemies.
But here is my input, why not make these elite enemies a counter to certain characters. So, here is the explanation; an elite could spawn which is a master in countering spell casters, therefore Orendi, for example becomes obsolete. This would force the players to take out this enemy to re-active the power of Orendi.
Here is the best example I could think of (Dishonored)
So, these guys negate the effect of Corvo’s abilities, this heavily lowers the effectiveness of Corvo. Albeit, this was in a single player game, but why couldn’t this be in a CO-OP game? This would force players to heavily focus on enemies with this elite level to get their CO-OP player back to full potential.
Obviously, these enemies need to pose a real challenge, they need to make the team want to take them out to get their partner back up to strength. Just an idea, of course, but I really am interested in the idea of these elite enemies.