The tldr; I’ve proposed some improvements (or what count as improvements in my own opinion) to the SoR tree and some skills in DW tree. I know this has been done many times before, but 1) this was fun to do and 2) I tried to build on the SoR’s theme of trading maluses for bonuses. (Note that I’m interested in mechanics, so I don’t always include values).
=== SHIELD OF RETRIBUTION ===
Change -> Whenever Moze or Iron Bear take damage, Moze and her allies deal bonus incendiary damage for a few seconds.
A lot of builds go for Experimental Munitions and Drowning in Brass. Armored Infantry is usually always picked, even if in practice a lot of those builds won’t have or need an active shield. Reloading is also anti-syngeristic with several class mod abilities and skills.
Add -> If Iron Bear is on cooldown, Moze gains a 15% chance to reflect projectiles when her shields are active.
Given the change to Selfless Vengeance proposed above, increasing AI’s defensive bonuses will make it more appealing to SoR builds.
Drowning in Brass
Thin Red Line
Change -> 3 point maximum to 5 five point maximum.
I think the values per point should stay the same. Having the option to to use skill points removes the need for Moze to reach 1hp by using either a Deathless artifact or Front Loader shield.
Change -> Shield Recharge Rate to Chance to drop Shield Boosters.
Full Can of Whoop-Ass
Change -> On ASA, Iron Bear loses fuel efficiency in exchange for increased damage.
On ASE, Moze has a decreased cooldown reduction rate, but gains increased kill skill effectiveness and duration when Iron Bear is on cooldown.
The idea here is to make Iron Bear less efficient but more damaging so that it is easier
to power Moze up. Iron Bear’s extra damage can be used to quickly gain some stacks. Increasing the duration of Drowning in Brass and Phalanx Doctrine makes it less likely that Moze’s damage dips horribly by losing her stacks if her damage depends on these stacks.
Behind the Iron Curtain
Change -> On ASA, current Full Can of Whoop-Ass effect.
On ASE, Moze has a decreased cooldown rate but increases effectiveness of Armored Infantry, Thin Red Line, Vladof Ingenuity and Tenacious Defense when Iron Bear is on cooldown.
In practice, shield recharge rate and delay have not done anything for Moze. Big Boom Blaster, Transformer and Bloodletter with Run N’ Gun have made this skill largely redundant.
Add -> On ASE, Moze has a decreased cooldown rate but adds a crit damage bonus to Desperate Measures when Iron Bear is on cooldown.
This makes DM more appealing to non-1HP builds and makes losing health-gate more rewarding.
Moze’s weapons and grenades restore Moze’s shields when they deal damage to shields.
In practice, this skill has failed to do anything for Moze. Moze’s elemental bonuses,
grenades and Short Fuse make the condition too clunky to be a reliable way to restore shields, and Moze has had much more efficient ways to go about restoring shields. A powerful shield drain effect is still conditional (depending on enemy type) and reduces
the importance of the current ways of restoring shields.
Whenever Moze’s shields are fully depleted, she increases the effectiveness of all her Shield of Retribution skills for 60s (except BtIC).
Having another powerful capstone should increase Moze’s build diversity, by improving builds that don’t take Short Fuse.
=== Demoliton Woman ===
Why Can’t I Carry All These Grenades
Change -> When Moze regains a grenade, she gains 30% increased grenade damage for 5s. When Moze crits with a grenade, her grenades deal 30% bonus incendiary damage for 5 seconds. When Moze kills an enemy with a grenade, that enemy drops a copy of her grenade.
This skill is pointless in its current state because MoD is so efficient that Moze doesn’t care about grenade capacity. Grenades also struggle to contribute damage and though Moze has splash damage bonuses, she has no bonuses to grenade damage other than PtHP.
Change -> Moze’s splash damage radius grants an increase to splash damage.
Moze has many ways to getting cooldown reduction for Iron Bear (including the Guardian Rank skill Topped Off). Correlating damage to splash damage radius creates synergy between TCP and weapons that have a high splash damage radius but don’t do a lot of damage on Moze.