[quote=“Zmue, post:2, topic:1485188”]
[…] which will most likely lead to someone like me complaining about the lack of a credit sink.[/quote]
Which begs the question of why a credits sink is actually necessary. No, really, this actually needs to be thought about because it’s interesting.
The reason that monetary sinks occur in certain video games is actually an awkward and clumsy patch for a flawed economy where virtual currency changes hands and items that can be bought and sold are attributed value to a particular amount of said currency.
This actually requires an economy in the first place where currency and goods/services for this currency change hands. Except, as far as I know, there’s no way to give people items or currency, is there? In that case, there’s actually not an economy in the first place.
And if there’s not an economy there’s nothing to have a money sink to account for in the first place. You don’t actually have any status by incurring large amounts of currency, it’s simply a number resource from which loot packs are drawn. It’s not even a currency, per se.
It’s more a resource pool.
So, ultimately, you could do anything you wanted with the resource cost of items or the speed at which this resource is generated, since it isn’t actually a currency in the first place. If the game feels like there’s not enough resource available to create the things one desires, that can be tweaked.
The credits in Battleborn, I think, should be thought as being closer to basic building resources rather than currency.
Think of it more as fuel. You put in enough fuel, you get a loot pack out.