So I’ve seen this argument before that more health can actually be detrimental. I think I’ve got some rough understanding why but I’d like some feedback if that’s correct and know if there are some other aspects I haven’t thought of yet. Most crucially, it makes me wonder if I should have ever spent BARs on max health.
From my current understanding, it’s all about healthgating, that mechanic that prevents you from going down from a single hit if you’ve got more than 50% health. As far as I understand it, if there wasn’t healthgating, there’d probably be no downside to more max health–please correct me if I’m wrong.
So while in theory it’s good to lose a smaller percentage of your health on regular hits, that does nothing against powerful attacks, especially on OP levels. Instead it slows down health regen from some sources.
As in, most health regen sources that regenerate a percentage of your health, no issues with that. But there are some that regenerate absolute values based on damage dealt to enemies–like Moxxi weapons or Life Tap–and there it becomes a problem because with those it’ll take longer to get to 50% again (and thus enabling healthgate again) if you’ve got more max health.
So if you rely on Moxxi weapons and/or skills like Life Tap, it may actually be beneficial to have lower max health, is that correct? Which means, against hard-hitting enemies a Pangolin shield that reduces health may actually increase survivability, while an Anshin shield that increases health may actually decrease survivability?
Now playing on OP10 means I’ve got lvl 80 health but enemies do lvl 90 damage, so I’m healthgated very quickly. On the other hand, I do lvl 90 weapon damage which increases health regen from those sources too (even with enemy damage reduction), refilling my lvl 80 health faster. With a Grog Nozzle, any damage dealt to enemies basically restores health to 100% instantly. A lvl 90 Anshin shield however increases max health massively, causing problems for health regen from sources like Life Tap or say, a Good Touch.
Using those, theoretically spending BARs on max health decreases survivability while investing them in damage output instead increases it.
I’m looking for input from more experienced players than myself here, if my reasoning is correct, and from your experience if pros outweigh cons or vice versa.