It definitely has frame rate issues on Ps4, there is a lot of stutter during team battles in the main lane
Ya i did not notice this my first time in the map but after playing it some more i have definatly notice that it lags, ESPECIALLY if you have a ps4 party chat going on with friends. I think this level needs some feng shui and less walls everywhere that lead to choke points.
The biggest issues I have with this map beside the choke point is that there’s barely any actual high-low ground advantage in the middle of the map.
Melee and AoE are so strong in this map. Galiea being much more powerful than Overgrowth pretty much removes the map from my “Fun-to-play” list.
FPS issues, I no longer has to deal with that when I removed all the shadow and set them to low. (PC)
I love it. It feels a lot more compact then Overgrowth leading to matches that can swing back and forth more rapidly. It is confusing at first but once you know where everything is its great.
I’ve never been able to play on it because no one ever votes for it haha.
I just don’t like incusion…
Still better than “sniper map” that is the other choice. Meltdown maps are so much better.
Has anyone here noticed the sentries not reacting to people running through the base? The turrets need to be fixed as well just played a match where they ran past the sentries and camped or spawn door
The biggest problem this map has is the two choke points just past 2nd sentry. Beyond that where the 2nd sentry is, is no man’s land. If you are a melee moving up…forget about it if the other team has ranged top of stairs, more cover is needed.
I’d like to be able to actually play this map as no-one ever votes for it so I can’t get the trophy for winning on every map
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My team and I tend to lag super hard on this map every time we played. We just don’t pick it anymore.
PS4
I like the map, the only thing it’s missing is a 3rd flank option… I mean, you get 3 in Overwatch (mid, tunnels, and thrall drop down) but there’s nothing like that here, there should be a third path to bring you into mid to push out a flank, preferably one that not every character can go back through.
I think GBX should have just gone the Moba route on Incusion. I would have made two lanes, a right, left, and mid jungles. Make the 1st tower a core with self building stinger, the 2nd tower a mini- sentry, and the last a big one. The one lane pushing doesn’t give the option to to make camp steals, distraction plays to keep the teams from piling, stop snowballing, or shard farming when you lost ground.
Just a thought but…maybe Echelon is SUPPOSED to be missing a bunch of high ground etc etc?
Why would you want two maps that play identical to eachother in the same mode? Different maps favor different heroes, as it should be.
I like Echelon. Games usually end faster on Echelon too and much more brutal combat.
well i can see how it being low ground isn’t really a bad thing. But in a game with all these heros you don’t want some Heros to have and advantage over others just from stage select. Makes it so no one would pick them, which isn’t good. lol
You mean how Overgrowth favors ranged right now?
Melee can still work on Overgrowth, but it’s pretty obvious that the map setup definitely lends itself to ranged heroes far more than melee.
It’s reversed a bit on Echelon.
Kinda, but like i said making a game mode good for some, and not for all isn’t good. I don’t think Overgrowth favors ranges that much, beyond the middle, and sentry spots theres a lot of CQ areas like the tunnels, the heal structs, the area around the shock turret, and object on the ground the duck behind.
Echelon has ranged game play too, if you control the main bridge you can snipe whoever is going for thralls as marquis.and there is high ground around sentries. I suggest u go in private match and study the map better,it just as strategic as overgrowth,probably more so. Overgrowth has issues right now with Marquis and head glitching sentries.No matter what you say the way they are using Marquis is not an intended strategy at all, there are players taking advantage of the naive map design choices for overgrowth. People will find exploits and it’s only a matter of time before a hack or “strategy” is opened up for Echelon.
Don’t like Echelon. Once your team gets pushed into your base, that choke point entrance/exit makes it hard to push out. Usually once you get pushed in, it’s almost a guaranteed win for the enemy team.
What others said: NOBODY ever votes for Echelon. Period.
And: Coldsnap in Meltdown is suffering a bit in the same way.
Might have to do with community having more experience with Overgrowth and Paradise from CTT and BOB … but on the other hand, the new maps ought have generated auto-interest simply for being the new maps.
Not the case however, ime.