So I really like how Incursion is now more of a tug-of-war now than just cheesing the sentry but I feel like there is some apparent tweaks (or similar ones) that need to be made to make Incursion perfect!
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Sentry damage should be increased (it was decreased last patch): So I like how there is a new cloud like projectile instead of getting shot through walls but when a team is pushing they can keep hammering the sentry with next to no hp loss which is bad because it messes with the balancing between pushing and safety from not pushing which is a really in-depth part of MOBAs.
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Minions should do less damage to the sentry (more than before the patch): I like how the minions are stronger to make Incursion feel more like a “tug-of-war” than a “cheese-of-war” but the damage they do seems to be a bit too much. This is considering my whole team can be focusing the minions on Monuments when we’re pushed back to your sentry and they still take the sentry shield down and then this incentives our team to make a risky push. Maybe not on the first sentry as much but when you only have 1 left then the incentive to do so is greatly increased. This incentive is needed, especially if the defenders aren’t focusing on wave clear, but it happens so fast with the minion sentry damage that it makes the defending team have to almost always take the risks against a good team even if they are focusing on wave clear.