It seems to me that players do significantly reduced damage to sentry shields than minions which requires teams to rely almost completely on the mercenary camps which basically instantly obliterate the shield even though the mercenary damage isnt really that substantial. Once your first sentry is down, because of the way that works, it’s pretty difficult to muster the mercentries and then take them all the way to the enemy base without them dieing. Is that a planned mechanic? Anyone have any opinions on it?