Just an option to approach your sentry and select “heal” (for a tiny fraction over a short period) at a cost of shards (like how you use shards for turrets, etc, but a much greater cost), or temporary shield…
Obviously if the sentry is completely destroyed, then you can’t heal it or anything, so no advantage is gained at all, it stays busted… and the team currently on the winning advantage can continue to do whatever it was they were doing…
But the disadvantaged on their way to losing team, can still try to keep themselves in the game (and maybe make a come back), if such options were added.
But I guess this all depends on how some people play the game.
Some people don’t care to collect shards, and just fight one another.
Some people like to collect shards, and set up turrets for their team.
Some people like to escort/take out other minions.
Some people try to aid others (healers) and hope they don’t get caught in the mix of damage.
Everyone plays different.
But I just notice, when one team successfully takes out a teams first sentry. And the other team has barely made a dent… It’s pretty much all over, and while this means “yay” for the ones being victorious, it’s “meh” for the ones who can’t gain anything back… Dropping out left right and centre.