I’m trying to wrap my head around whether that suggestion would help comebacks.
Wouldn’t it just delay matches longer? Basically, being able to heal your sentry is akin to giving it more health. If you already are losing the match, this doesn’t change anything. You are just making it take longer to lose.
I guess you could make the argument that it gives your team time to stop sucking and turn the match around…
Isn’t the main problem though that the winning team, after defeating the first sentry, now has control over the missing sentry area, which gives them full control over the middle mercenaries, buildables in that area and powerful new minions?