So, I just ran a round in Incursion, and lost. These things, they happen. However, the conditions themselves of the loss are a bit out of kilter to me.
My actual gripe:
Previously, I had thought that Incursion victory was determined in the event of a tie by average team score, apparently this is not the case, it’s being averaged by player scores.
Average by totaled scores would put Blue at 124/5 or 24.8
Average by totaled scores would put Red at 108/5 or 21.6
Blue would win.
However, if one does the average by the lowest + highest divided by 2 to determine the 'average -
Average by high+low / 2 would put Blue at 36+15 / 2 or 25.5
Average by high+low / 2 would put Red at 42+12 / 2 or 27
Red would win (and did.)
Could this be changed to reflect the fact that it’s actually a teamplay mode, and take either highest team score, or actual average of teamscore / players instead of the current method?