It seems as though this mode forces huge team brawls…it can get messy (visually). I’ve watched as much videos I could and things got hella hectic.
I very much like action-y situations with heavy tension and chaos, but I don’t like being forced into it…which I feel is the case due to the Single lane choice as opposed to 2-3 lanes like traditional MOBAs.
Some random thoughts and opinions/suggestions:
Mercenary Camps:
Can there be more camp locations? Maybe 2 for each side spawning mercenaries at differing intervals to further divide teams as to avoid those humongous clashes and lessening the unstructured chaos.
I like the idea of the Mercenaries BUT would it also be possible to include other spawns in the map that do varying things? In MOBAs like LoL different creatures spawn that offer differing buffs or w.e
Examples/Suggestions:
- Spawns that offer momentary blanket buffs i.e +Atk Dmg/Speed, +Movement Speed, Overshields?, Constant health regen, etc. for the team or enemy team debuffs.
- Spawning annoying flying mercenaries/creatures to aide in the fight? all the minions and mercenaries being grounded makes it so everything can be thrown at the ground in front of you…if you have annoyances buzzing overhead it can divide the chaos between the ground and air (Think of Surveyors from BL; fast moving aerial annoyers).
Disclaimer: I’ve never played a MOBA before, so forgive me if I sound like I don’t know what the hell I’m talking about (I probably don’t).
