Incursion world premiere

This game mode will probably be my goto for PvP. dont get me wrong i really enjoyed meltdown! but this one just looks sooooo insane, intense and overall well rounded!

After rewatching the OP’s video (after having watched a bunch of Incursion gameplay from other gamers) I must admit that StealthShampoo really knew his stuff. That Ambra gameplay was fantastic.

Now when I think about it, this map is very smart. They have flanking routes but they aren´t for everybody. For example Pheobe (?) can teleport. So where the other Battleborn can`t get she can, same with Benedict

2 Likes

I just had a neat idea on discouraging leavers, specifically in Incursion mode.

So I was watching an Incursion video just now. There were 8 minutes left in the match, and the team I was watching was winning 100 points to 20. At this point, it was a runaway for the winning team. I thought to myself “if this was a pub match, most of the enemy team would’ve left by now.” I mean, why even bother playing at that point? Some players would just cut their losses and move onto the next match. Then something clicked!

There are 2 ways to win in Incursion: destroy your opponents’ sentries, or deal more damage to your opponents’ sentries when time runs out. So what if these stats were tracked separately for each player? What if you got more rewards at the end of a match for destroying the enemy sentries than you got for running out the clock, and vice-versa? Sure we might be down 20-100, but if we hold out until time runs out we’ll get better rewards!

I don’t know how post-game rewards are distributed, but it seems like it would be a neat idea to award bonus XP and in-game currency based on the score differential. Like say I lost a game of Meltdown with a final score of 495-500. I may have lost, but it was still a wicked close game! The losing team should get better rewards in this case than if they lost 80-500.

Just a thought.

From what i have heard a while back is that players get their XP / Rewards for the time they played. Its the internet things can happen why connections fail. The big amount of XP for playing the match is rewarded at the end of a match. People who left rage quit won’t be able to join a match until the match that they previously played has ended. So if they Rage Quit 5 min. before time they have to wait 5 min. until they can join a new match. This might have changed during development.

They could just not get XP if they don’t stay till the end of the match. Also I would hope there would be some type of AI that takes over their player when they leave because otherwise, the game would be basically over once one person left

This works for leavers, but not AFKs.

AI is usually a bad idea: They are often bad (Actually: Always) and predictable, so they actually feed the enemy team. Making things worst. Plus GBX would have to spend money and time programming that AI for each characters.

The best choice is often, in this case, to increase XP and shards, and reduce respawn time. So a team still get a slight advantage to fight back even if outnumbered.

Ya that’d make sense. I’m new to these kinda games, so I don’t really know what the norm is

There will be Battlebots (or just regular AI Bots if you like to call it that way)
You can add them to a match or they could fill up the teams when there are not enough players present.
The bots are pretty good and like to build turrets and collect shards.

4 Likes

That’s awesome to hear! Thanks mm

I hope those battlebots aren’t the “players” we see in the Let’s Play videos on the Battleborn channel. But if so I hope the difficultly on the AI can be turned up a notch.

Another gameplay in Incursion, this time around with Benedict: https://www.youtube.com/watch?v=aIjYsIX4yv4

I’m torn between watching it because Benedict, and not watching it because i’ll probably twitch at every thing i consider a mistake.