Incursionborn only option anymore?

If you say so.

@Logical_Juan in my experience @Black_Bauer @Moostacho are correct.

Why do you disagree?

From my experience that isn’t so much the case. It takes time to get those thing and the enemy is doing the same thing while you are doing that, except they have a better team. I’m not saying it doesn’t help, but I wouldn’t call it a game changer.

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The lack of players in the Meltdown queue has also forced me to go out and buy Overwatch, unfortunately, and I’ve been spending more time on that rather than Battleborn. It’s a shame because I really like Battleborn but I tend to use melee characters over anything else (Love using Deande, Phoebe & Shayne), aside from their ults, they really can’t do any damage or significant damage to the enemies two sentry bots compared to ranged hero’s which is one of the main reasons why I get turned off of Incursion.

The other reason would be that, always fighting in the middle lane every match gets really boring fast. With Meltdown and even Capture, fights can happen anywhere on the map. You aren’t restricted to one lane for pushing the enemy team. I’m on PS4 and I hope Gearbox can find someway to gain more players.

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I always found incursion to be more balanced - despite liking meltdown more. Yeah there are cheese tricks (looking at you Benedict and Ernest), but even so it’s a pretty team oriented thing.
When I do meltdown with my SO, we can carry a lane and a half with a variety of characters against any team that isn’t 5 premade - and even then we can sometimes. Meltdown to me translated to stompfest, or “who can rq the fastest…down”. It’s just too easy to use characters like Rath and Toby to godly effect there.
I don’t have any genius ideas how to fix that. I’m just saying that’s my qualm, And I also wish more people played meltdown, but I understand why they don’t.

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I honestly don’t know either. It seems to me like Meltdown is the best for strategic gameplay, Capture is the best for skillful, combat-based gameplay, and Incursion is mostly just about smashing heads together 5v5 in the middle of the map and then running away as soon as you take damage.

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With Ghalt past level 5 I can take the first thrall, roll the bot, then ult the center thralls so they all hit at about the same time in mid field. Definitely by the time they get to the enemy choke point (only works on Overgrowth, crits are so easy to get on the center thralls). Pretty sure a good thorn can do the same (but I am a terrible thorn).

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Overall I think incursion is the easiest to play without mic’ing up. Everyone is in the same place and a certain level of coordination just happens. Meltdown heavily favors communicating team, so random games without communication make it much harder to play.

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Fair enough, of course I rarely play as Ghalt or Thorn since I completed them, but I hear ya. Still main point, it gets old after awhile of playing the same mode. I like chaos rumble(even if it does have unique characters disable, which I don’t like), because I get to do something else. Incursion gets old really fast.

So eventually OG is gonna be BB’s Summoner’s Rift? :stuck_out_tongue:

I only play when Chaos is around these days, I’m so sick and tired of Incursion. It doesn’t help that, after so many games there, the mode just annoys me with design decisions I find inherently poor for a competitive setting, the entire thing just seems to be designed to snowball, yet at the same time to actually lose (or win) takes forever.

The great majority of the time I know whether we’ll win or lose in the first 5 minutes, yet the game goes on for 15 more after. Just remove the second sentry entirely and be done with it, at least then the match is quick and the end result the same 95% of the time.

Right? The majority of the games are figured out early. If it’s a fun game, like, kills are being traded decently enough, I’ll let it play out. But, being one lane, turn around aren’t usually a thing except in really even match ups.
Yes, they are possibly, and it feels great when you turn a terrible game around on its head and win, but those are banking on hail Mary plays, like a successful triple kill, and stealing mid-thrall while a super minion and your thrall is grabbed.
And if you need that much of a hail Mary to turn the game around,you literally just won on luck. Wouldn’t have been at the point if coordinated in the first place.

It already is.