Infinity loop or startup crash

Specs:
GTX 1080 TI
I5-4690k
Windows 10 64x
16g Ram

  1. Tried to reinstall
  2. Updated all my drivers
  3. Changed from DX12 to DX11
  4. Tried running with Admin
  5. Compability mode Windows 8 & 7
  6. Tinkering with settings in Nvidia Panel
  7. My expertise ends here

I see alot of similar posts, just want to bring more attention to the huge problem.

[2019.09.14-08.42.07:725][ 0]LogInit: Computer: FELIXV
[2019.09.14-08.42.07:726][ 0]LogInit: User: Sobaloda
[2019.09.14-08.42.07:726][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.09.14-08.42.07:726][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.09.14-08.42.07:726][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2019.09.14-08.42.07:726][ 0]LogMemory: Platform Memory Stats for Windows
[2019.09.14-08.42.07:726][ 0]LogMemory: Process Physical Memory: 22.57 MB used, 22.57 MB peak
[2019.09.14-08.42.07:726][ 0]LogMemory: Process Virtual Memory: 49.13 MB used, 49.13 MB peak
[2019.09.14-08.42.07:726][ 0]LogMemory: Physical Memory: 10228.10 MB used, 6094.63 MB free, 16322.73 MB total
[2019.09.14-08.42.07:726][ 0]LogMemory: Virtual Memory: 15493.84 MB used, 8764.89 MB free, 24258.73 MB total
[2019.09.14-08.42.07:732][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
[2019.09.14-08.42.07:732][ 0]LogUObjectArray: 1049 objects as part of root set at end of initial load.
[2019.09.14-08.42.07:732][ 0]LogUObjectAllocator: 154528 out of 0 bytes used by permanent object pool.
[2019.09.14-08.42.07:732][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.09.14-08.42.07:732][ 0]LogInit: Using OS detected language (en-US).
[2019.09.14-08.42.07:732][ 0]LogInit: Using OS detected locale (sv-SE).
[2019.09.14-08.42.07:732][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.09.14-08.42.07:733][ 0]LogTextLocalizationManager: No localization for ‘sv-SE’ exists, so ‘en’ will be used for the locale.
[2019.09.14-08.42.07:733][ 0]LogInit: Using OS detected language (en-US).
[2019.09.14-08.42.07:733][ 0]LogInit: Using OS detected locale (sv-SE).
[2019.09.14-08.42.07:733][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.09.14-08.42.07:733][ 0]LogTextLocalizationManager: No localization for ‘sv-SE’ exists, so ‘en’ will be used for the locale.
[2019.09.14-08.42.07:734][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000086 seconds
[2019.09.14-08.42.07:734][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
[2019.09.14-08.42.07:734][ 0]CrashReportClientLog: CrashReportReceiver disabled
[2019.09.14-08.42.07:734][ 0]CrashReportClientLog: DataRouterUrl: https://sentry.io/api/1538723/unreal/cde336263b1640a6a7ce86ee2f6cc75e/
[2019.09.14-08.42.07:734][ 0]LogCrashDebugHelper: DepotName:
[2019.09.14-08.42.07:734][ 0]LogCrashDebugHelper: BuiltFromCL: 0
[2019.09.14-08.42.07:734][ 0]LogCrashDebugHelper: EngineVersion: 4.20.3-0
[2019.09.14-08.42.07:734][ 0]LogCrashDebugHelper: BuildVersion: -CL-0
[2019.09.14-08.42.07:734][ 0]LogCrashDebugHelper: Warning: CrashDebugHelperConfig invalid
[2019.09.14-08.42.07:734][ 0]LogCrashDebugHelper: Warning: PDB Cache disabled
[2019.09.14-08.42.10:538][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.09.14-08.42.10:539][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.09.14-08.42.10:548][ 0]LogSlate: Using FreeType 2.6.0
[2019.09.14-08.42.10:548][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.09.14-08.42.10:729][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
[2019.09.14-08.42.10:729][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: Successfully opened minidump: C:/Users/Sobaloda/Documents/My Games/Borderlands 3/Saved/Crashes/UE4CC-Windows-07EA90DC4463A4E28008F79C716BEFB6_0000/UE4Minidump.dmp
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: Modules loaded: 162, unloaded: 0
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: Symbol paths
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: SRV*…\Engine\Intermediate\Symbols
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\OakGame\Binaries\Win64
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\Engine\Binaries\ThirdParty\discordrpcLibrary\Win64
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: Image paths
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: SRV*…\Engine\Intermediate\Symbols
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\OakGame\Binaries\Win64
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\Engine\Binaries\ThirdParty\discordrpcLibrary\Win64
[2019.09.14-08.42.10:763][ 0]LogCrashDebugHelper: D:\Paragon\Borderlands3\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64
[2019.09.14-08.42.10:763][ 0]LogSlate: OnEarlyWindowActivationMessage: 1
[2019.09.14-08.42.10:782][ 0]LogSlate: Took 0.000762 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2019.09.14-08.42.10:783][ 0]LogSlate: Took 0.000995 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2019.09.14-08.42.10:786][ 0]LogSlate: Took 0.000741 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: Context size matches x64 sizeof( CONTEXT )
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: Running GetContextStackTrace()
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: GetContextStackTrace() got 11 frames
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 0: KERNELBASE
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 1: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 2: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 3: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 4: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 5: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 6: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 7: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 8: Borderlands3
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 9: kernel32
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: 10: ntdll
[2019.09.14-08.42.18:591][ 0]LogCrashDebugHelper: Warning: Callstack generated with 0 valid function names
[2019.09.14-08.42.18:591][ 0]LogSlate: OnEarlyWindowActivationMessage: 0
[2019.09.14-08.42.35:190][ 0]LogSlate: OnEarlyWindowActivationMessage: 1
[2019.09.14-08.42.35:357][ 0]LogSlate: OnEarlyWindowActivationMessage: 0
[2019.09.14-08.42.36:349][ 0]LogWindows: FPlatformMisc::RequestExit(0)
[2019.09.14-08.42.36:382][ 0]LogSlate: Request Window ‘’ being destroyed
[2019.09.14-08.42.36:382][ 0]LogSlate: Window ‘’ being destroyed
[2019.09.14-08.42.36:382][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2019.09.14-08.42.36:415][ 0]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2019.09.14-08.42.36:415][ 0]LogExit: Preparing to exit.
[2019.09.14-08.42.36:416][ 0]LogExit: Object subsystem successfully closed.
[2019.09.14-08.42.36:417][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (12)
[2019.09.14-08.42.36:417][ 0]LogModuleManager: Shutting down and abandoning module InputCore (10)
[2019.09.14-08.42.36:417][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (8)
[2019.09.14-08.42.36:417][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2019.09.14-08.42.36:417][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (4)
[2019.09.14-08.42.36:417][ 0]LogModuleManager: Shutting down and abandoning module PakFile (2)
[2019.09.14-08.42.36:417][ 0]LogExit: Exiting.
[2019.09.14-08.42.36:425][ 0]Log file closed, 09/14/19 10:42:36

1 Like

Does the Windows Event Viewer show anything useful about the crashes?
Anything useful in your logs and crash reports in Documents\My Games\Borderlands 3\Saved?

i do not see any big error messages in the files, if u want i can post the whole thing in here. I do not get the crashes anymore, both DX 11 and 12 sets me up with the infinty load.

Edited my first post with the CrashReport, dont think it´ll help doh :/.

Agreed, that CrashReport doesn’t reveal anything and may be better removed.

I’d recommend submitting a support ticket here by clicking Click here to submit a ticket regarding Borderlands 3.

Borderlands 3 and PUBG both use UE4 so it may also be useful to search PUBG bugs to see if there was the same bug and solution.