As title states, when selling gear in ‘Command’ the credits returned are not enough. Feels like a f2p game based on credits returned -_-
At the very least a player should get 1/4 of what the item cost of to activate the Gear is.
Ex: 1800 shard cost to activate = 450. As a maximum return 1/2 of shard cost = 900.
I am aware there are some (if not all) Greys that have no activation cost. Same model would apply but be based on greens, then halving that.
Ex: [Green] 400 shard cost to activate = 100; applied to [Grey] = worth 50. Or just set a static return worth for Greys.